The Guild 3

The Guild 3

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Mistgrove
   
Palkinto
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Mod Categories: Map
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11.483 MB
15.8.2023 klo 11.10
28.8.2023 klo 14.18
22 muutosilmoitusta ( näytä )

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Mistgrove

Kuvaus
This is a large map with 4 villages and 1 central city for up to 36 dynasties (32 AI).
There are many open areas for construction and expansion.

I hope you like Mistgrove, it's my first map so I would love to know what you think, and if you find anything that needs to be fixed or changed.

Best paired with "Mistgrove Adapt" balance mod, made especially for this map.
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3023152437

Enjoy!
13 kommenttia
Markus Ploton 1.4. klo 11.12 
Tell me how I should improve my relations with a faction that has the status of a village as "Surrounding", they don't even have a church. The joint is the author. The whole session is covered because of a big little thing. This is your first card, I guess. But sometimes people make mistakes.Try to refine and fix it
Markus Ploton 1.4. klo 10.59 
Author Hello, look, in general There is such a problem. You have 5 villages in total on the map. But there are many more of them, and those that are not added to the lists cannot be used to enhance their reputation. The faction is suffering because of this. Therefore....refine the borders of the village map a bit.
jojobe 19.3. klo 11.39 
i do not know if its the map or the Mistgrove adapt but this crashes now. It just crashes out of the blue.
jojobe 13.12.2023 klo 3.23 
This is a very good looking map. Thanks.
Няшко 9.12.2023 klo 20.23 
Great idea, a lot of work but for me personally it looks too complicated and "ideal". No impression of medieval city and too much forest in the city ( main building material and source of fuel ). will try play it and see in "late game action"
Velka 4.11.2023 klo 4.20 
great job
Chewy 23.10.2023 klo 13.44 
How is the FPS situation with this map?
The_Jaco  [tekijä] 22.8.2023 klo 11.06 
Oh right haha, no problem.
I did that for two main reasons:
1. Optimize space by not using different house models in the same row.
2. Create little streets where houses are the same and makes it feel and look like how it is in real life cities where specific housing expansion is done.

But you can easily change it in the editor if you like. I'm fine with anyone using and modifying things I make, as long as you don't impersonate haha
Kane 22.8.2023 klo 10.03 
Hey ;) Sry, i used google translator, i meant that you set the same house again and again next to the other one instead of mixing the models of the houses.
The_Jaco  [tekijä] 22.8.2023 klo 10.01 
Hi Kane :)
Most areas are actually quite flat, and open. The only terraced areas are in the old city center and near the cathedral. Unless I'm misunderstanding what you're referring to.
The city has a large neighborhood just to the northeast of the center (or east of the big cathedral) to allow for city-level construction/expansion more easily.