Hammerwatch II

Hammerwatch II

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Imps stuffed with loot
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Type: Addon
Tags: Gameplay
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679.359 KB
15.8.2023 klo 0.32
19.2.2024 klo 22.14
3 muutosilmoitusta ( näytä )

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Imps stuffed with loot

Kuvaus
Imps have appeared across the land. The time has come to confront the Impocalypse head-on, as you journey through chaos, collect the spoils of battle, and emerge as a legendary hero.
Within the depths of the dungeon, the imps scurry like shadows, always one step ahead. Their nimble movements and deceptive nature make them formidable adversaries. As you pursue them through narrow hallways and treacherous traps, you must rely on your keen instincts and astute observation to catch them before they vanish. -chatgpt
7 kommenttia
DeathDragon7z 13.10.2023 klo 15.46 
is there anything that can be done about the imps running into walls? Too many have gotten away because they go where I cannot.
>|KoR|<Frisqy.ViruS (ZdrytchX) 9.10.2023 klo 12.28 
Think you could give imps extra random skills? Like one that spawns a random enemy of the type it had replaced, and one that blows up throwing cluster grenades upon being annihilated, and those that spawn cats... If you can't become the nekomancer, let the imp become the ultimate nekomancer! KELLY CAN'T BLACKLIST THAT WORD HERE! :steamsad:
QuillAblaze 24.9.2023 klo 12.34 
the Imps keep running into the walls, and i dunno how to stop them
Muffinslop  [tekijä] 25.8.2023 klo 13.15 
You may be right. I haven't tested this
Apothos 25.8.2023 klo 3.27 
@muffin do the imps respawn? So far just seeing them on places I go to the first time and wonder if I miss them then they are gone forever
Muffinslop  [tekijä] 18.8.2023 klo 10.12 
There could be a solution that I'm unaware of. Currently, it has a 25% chance to drop each tier. Apprentice, adept, expert, master tier items.
Iversithy 18.8.2023 klo 9.21 
No idea if it's doable but would it be possible to adapt the Loot from those Imps based on game progression?
If you beat the final bosses for example that they have a higher chance to drop uniques?

One of the most annoying parts about the current progression system is not having the ability to "fool around" with different builds, because uniques are just too limited. (like 8-15 per complete playthrough maybe?)