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I reckon so as well, for the issue is not only unsolved but seems to get more complex as of late.
I would make clear of what I've known from my still-going bizzare testing here: AMMS works with Share Annotations mod in a new mp save and I assume that's normally, but not in my praticular mp server as the main game I'm hosting.
During my long af debugging I found out that if I cleared the map of markers I could respawn normally, that led my suspicion to map symbols relating mods and I nailed the culprit being Share Annotations, disabled it and the respawn is fine.
But then again both mods works with no problem in a new mp save and a new sp save, and then in the earlier days of the current mp save I'm having problems with there weren't any.
There is definitely something else wrong going on but so far no such luck on busting the myth.
Thanks for finding the problem. I will add to the description that there may be a conflict with Share Annotation.
Maybe, although I assume that there is most likely something else there.
Yup, I nailed it: It was Share Annotation mod. I disabled it and the game is fine, so is your mod.
What is still peculiar is that as I recall in the early stage of the mp game both mods seem work fine together, perhaps it's something to do with the sheer numbers of annoations I reckon?
I got a new discovery I happened to stumble on and it's quite important: as it turns out, if i cleared the symbols on my map then the respawn are without issue now.
Considering that AMMS is purely adding in new symbols and does not interfere with anything else, I'm now suspecting that the mod Share Annoations could somehow be the culprit? Because that mod lets you see the markers other players share to you with a piece of paper, and more papers? More symbols. Even tho there are checkboxs for each time others share with you.
I tried both things you mentioned and the outcomes are... bizzare to say the least.
First of all due to some other mods that added new zones like authentic z, run the server with only your mod is not possible.
And putting AMMS lower in priority didn't work neither, and the $hits pz gave me just.. wow. The black screens are still there, but when I host a game again, guess what? I'm not dead! Surprised! And I will be in the position prior to I died. It's like the game didn't realize I died so it put me back in time a bit.
Then I put the AMMS in higher priority instead of lower, then it works. I died, i spawned, twice. It even gave me back the skill points I got from progressive character creation mod.
Finally I saw hope, I restored the save with the backup, get in game and end myself. Boom, still black screen. And my points are gone again.
So at this point I'm certainly at a loss of words, not sure how you'd feel about this
Got it, I will try that a bit later since I'd got some stuffs irl. I will post anything I find after I'm through with the tests.
Since you installed the mod in the middle of the game. If you have (Mod Manager) installed, try putting my mod lower in priority (Put it at the top of the list, if I'm not mistaken) so that other mods have priority over it. Maybe this will help.
The main thing is to make a backup of your save.
I know right? So that was really, really weird and it was booming the crap outta us.
As for the questions: I haven't but I will try running mp with your mod later. And I did not modify your mod in any way, I did use some interface mods tho, but no conflicts that I'm sure of.
And the weird thing is: I tried with a new mp save earlier and it was all fine. I kinda suspect could this be some kind of problem with the game world or smth, because I did add your mod half way through the game.