Home Sweet Home : Online

Home Sweet Home : Online

Not enough ratings
All you need to know as a Visitor in Home Sweet Home: Online
By Kunseru and 1 collaborators
Hello, visitor! I'm pretty sure you want to understand the game better and you don't know Thai either. In this guide, I'll try to tell you as much as possible about everything you need to know to have a good time in Home Sweet Home: Online!
   
Award
Favorite
Favorited
Unfavorite
Basic information about Visitors
This basic information is intended for complete beginners. Those who already have a foundation can skip ahead. All Visitors will have two status values: Health Points and Stamina. Each character will have different status values and abilities. Please note that the exact terminology may vary based on the context of the game or the specific terms used in the game's mechanics. Based on this Basic Information about the Visitor Mewmew I can tell you that she has a maximum Health Points (Units) of 95 each Visitor will have different health points, and if attacked by the Warden, their health points will decrease. If your health points reach 0, you will die and become a spirit. You can observe the maximum health points of the Visitors according to the specified levels as follows:

Health Points (HP)
Maximum Health Points (Units)
1 Bar
90
2 Bars
95
3 Bars
100
4 Bars
105

Please note that the information provided is based on the context you've given and might vary based on the actual game or its mechanics.

I can also tell you that she has a maximum Stamina (Units) of 75 the movement of Visitors is primarily divided into two modes: walking and running. Running consumes stamina. If your stamina depletes, you'll become exhausted and need to walk to recover your stamina. Therefore, managing your stamina for each running session is important.

Stamina Level
Maximum Stamina (Units)
1 Bar
70
2 Bars
75
3 Bars
80
4 Bars
85

When successfully executing a skill check, progress will immediately increase by 3%, and every point of expertise will further increase it by 0.25%. The higher your expertise value, the more comprehensive the check skill execution, resulting in increased bonuses to ritual chanting speed.

Expertise Level
Increased Bonus (%)
1 Bar
3.25
2 Bars
3.50
3 Bars
3.75
4 Bars
4

Which means Mewmew gains a increased Bonus of 3.50 % for each successfull Skill check!

You're probably wondering what cost means! It has to do with your choice of perks (skill enhancements). Each visitor has its own cost, each perk has its own cost, so the higher your cost, the more "expensive" perks you can get!
Basic information about Items and Consumables
There are a total of 8 items you can receive when opening an item chest. The item chest looks like this there are multiple item chests scattered throughout the map, and they reset after a certain amount of time so keep an eye out for them.




There is a total of 8 items that you can get from the Item Chests that we mentioned above and we split these 8 items in 3 categories
  • Support Items (Green)
    • Health Potion (Syringe) - Heals 50% of your health.
    • Energy Drink - Restores 80 Stamina Units and increases your movespeed by 50 Units for 2 seconds.

  • Utility (Purple)
    • Sigil Scroll - Paper; Create a wall impassable by wardens for 3 seconds.
    • Holy String - Trap - Trap; Deals 120 damage when the Warden walks into it without Shield also inflicts 2 seconds of stun and reveals the aura of the Warden for 8 seconds.
  • Weapons (White)
    • Chaplet - Deals 40 damage.
    • Holy Rice - Red bag - Deals 5 damage; silences warden for 5s.
    • Holy Water - Urn - Deals 15 damage; reduce visibility for 3s.
    • Holy Rattan - Stick - Deals 10 damage; stuns for 1.5s.

      Depending on the amount of rituals completed, the warden will receive 1%, 10%, 50% and then 100% of the damages listed in Part "The 4v1 Asymmetricical Mode". I hope this helps!
Basic information about Perks and Relics
Information about Perks
Perks provide distinct advantages and are available to both Wardens and Visitors. Each side has its own set of Perks tailored to their roles. These advantages are personalized to enhance gameplay, and Perks can be freely used by any Visitor or Warden, without any original holder restrictions.

Information about Relics for Visitors

Relics possess unique qualities exclusive to a specific Visitor until that Visitor reaches level 5. Afterward, every Visitor can utilize that relic at its initial level. It's important to note that the leveling process for Relics is specific to each character. For instance, you cannot level the Relic of Mewmew on Manop; only Mewmew's Relic can be enhanced by playing as Mewmew. Additionally, the maximum level of a Relic cannot be employed on a different character, only the level before the maximum can be utilized on other Visitors apart from the original holder.

How to level up a Relic
Now that we have clarified that you cannot level Mewmew's Relic by playing as Manop; only Mewmew's Relic can be enhanced when playing as Mewmew, you may still be wondering how to level a Relic in the first place. You level a Relic by playing as its original owner and reaching a certain level with that Visitor!

I'm not talking about your account level, I'm talking about the Visitor level itself!

Reaching Visitor Level
Grants Relic Level
5
1
15
2
25
3
30
4

A list of all the Relics of each Visitor
  • Nipa - Monk Oan's Ring (Holy water now creates a 2 meter wide puddle that deals 5/5/5/10 damage a second for 3/4/5/5 seconds to wardens that pass through it.)
  • Uncle Pae - Ta Lhaew (Holy sigils can now be placed on doorframes in 5/4/3/3 seconds and can be manually activated by pressed E when walking by it. The sigil effect lasts 2/2/2/3 seconds.)
  • Tim - Monk Derm's Meed Mhor (The rattan can now charge up the next attack for 1 second to increase the stun by 0.3/0.5/1/1.5 seconds.)
  • Manop - Monk Derm's Takrud Tone (Holy string can now roots and silences the Warden for 1/1.5/2/2.5 seconds on top of dealing 80/80/80/100 damage. The holy string is now tied at the bottom of the door frame instead of the top.)
  • Jane - Monk Ple's Cowry (Syringes are changed to giving 7/8/10/12 hp/second instantly upon usage.)
  • Mewmew - Phra Phuttha Chinnarat (When taking fatal damage while holding a syringe, the syringe is consumed and you escape death, restoring 20/25/30/35 hp upon activation goes on a 165/150/135/120 seconds cooldown.)
  • Aof - Monk Auttama Chaplets (Chaplets can now be used one more time upon landing a successful attack but will reduce the damage output by 20/15/10/5.) - Only activates at more than 50% hp
  • Don - Thao Wessuwan (Holy Rattan decreases the warden's immunity shield by 1/2/3/5 seconds per hit if they have it activated.)
  • Ong - Monk Thim's Candy (Chaplets can now be charged for 1 second, granting an additional 4/5/6/7 damage per hit.)
  • Yuri - Yakuyoke Omamori (Adds two more stacks to holy rice and they now deal 1/2/3/5 more damage per stack.) - Sliences the warden for 0.5/1/1.5/2 seconds more
  • zBing - Petch Ta Meow Si Sawat (Syringes activation time is decreased by 2 seconds and upon successful usage, receive 6/7/8/10 hp/second for 5 seconds. The heal stops once the Warden hit's you!)
  • Jessi - Elephant's Tail Ring (Holy water now has 2 additional stacks and can blind the warden for 0.5/1/1.5/2 seconds longer. The blinding effect cannot be stacked.) - Damage is reduce by 5 units
  • Tida - Hua Namo (Holy Rice's effects are now changed to when thrown, leave a 5/6/7/10 meter wide pile of holy rice on the ground. When a Warden walks through it they receive 3/4/5/5 damage per second.)
  • Aisha - Black Rutile Quartz (Energy drinks can now be used twice. Every usage gives 20/30/40/50 stamina and 30 movespeed for 2 seconds.)
  • Tim Awake - Phra Khan Lek Nham Pi's (Energy drinks now restore 30 stamina and increase the damage of the next attack by 5/10/15/20.)
  • Zico Barreto - Cross Pendant Necklace (Energy drinks now restore 12/14/16/20 hp and 40 stamina but no longer increase the move speed.) - Only activates when HP is lower than 50%
  • Stephen - Witch bottle (Decreases the time required for using Health Potion by 0.5/1/1.5/2 seconds.)
Basic Information about Warden's abilities
Charlotte
"𝗔𝗹𝗶𝘃𝗲 𝗼𝗿 𝗱𝗲𝗮𝗱 𝗺𝘆 𝗰𝗮𝗿𝗱𝘀 𝘀𝗵𝗮𝗹𝗹 𝗱𝗲𝗰𝗶𝗱𝗲 𝘆𝗼𝘂𝗿 𝗳𝗮𝘁𝗲"

Abilities
  • 𝗔𝗿𝗰𝗮𝗻𝘂𝗺
    Charlotte will refill 13 cards to the deck. During this, her movespd will decrease by 200 units for 3 seconds. Upon activation, goes on 20 second cooldown.
  • 𝗕𝘂𝗹𝗹𝘀𝗲𝘆𝗲
    Charlotte changes her attacking move to throwing 2 cards at a time as a range attack. This deals 7 units of damage, and 30 units of damage upon the final remaining card.
  • 𝗖𝗮𝗿𝘁𝗼𝗻𝗼𝗺𝗮𝗻𝗰𝗶𝗲
    Pressing CTRL will randomly selects 2 cards from a deck of 5, and Charlotte can choose 1 card from the 2 choices. Pressing CTRL again will activates the effect of the chosen card. However, if the chosen card is not used within 10 seconds, it will disappear and go on a 20 second cooldown.
    The effects when activating a card include:
    - "Judgement" adds 2 cards to the deck immediately.
    - "Death" increases the damage dealt by the final remaining card by 5 units for 10 seconds.
    - "The High Priestess" displays the aura of the nearest Visitor for 10 seconds.
    - "The Moon" dodges all Visitor's attacks for 10 seconds.
    - "The Fool" makes Charlotte recovery from a landing 1 second faster, and lasts for 10 seconds.

Verona
"𝗧𝗵𝗲 𝗻𝗶𝗴𝗵𝘁 𝗶𝘀 𝗺𝗶𝗻𝗲 𝘁𝗼 𝗰𝗼𝗻𝗾𝘂𝗲𝗿"

Abilities
  • 𝗖𝗿𝗶𝗺𝘀𝗼𝗻 𝗕𝗹𝗮𝗱𝗲
    When Verona accumulates blood fully, she can activate Crimson Blade. This will extend her normal attack range by 2 meters. Additionally, if the attack button is held down, she will unleash a blade wave that inflicts 30 units of damage. The range of the blade wave depends on the amount of blood expended.
  • 𝗙𝗮𝗺𝗶𝗹𝗶𝗮𝗿
    Verona can summon up to 3 bat simultaneously, there are 2 available modes. Bat can be summoned either to move forward at a movement speed of 600 units or to remain stationary. Verona can also move to the selected bat (bat cannot approach the ritual). Bat remains active for 30 seconds and takes 15 seconds to regenerate each one. If Visitors are nearby within a range of 10 meters, bat changes its color to yellow. If within 5 meters, aura of Visitors will be displayed.
  • 𝗕𝗹𝗼𝗼𝗱 𝗘𝘀𝘀𝗲𝗻𝗰𝗲
    Visitors who are attacked by Verona will leave behind a blood pool every 10 seconds, accumulating up to 3 pools. When Verona or bat collects a blood pool, Verona gains 10 blood. Verona's blood also increase at a rate of 1 blood per second. Within a 20-meter range, Visitors with 50% or less health will be revealed in their last known position for 3 seconds, and the position of Visitor could be revealed again every 15 seconds.

Saming Dum

Abilities
  • 𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺
    Saming uses 2 seconds to transform into a Visitor, and he will enter Stealth Mode. Being attacked or walking through holy string will cancel the transformation (The Visitor who Saming transformed into will receive damage when attacked by other Visitors). Upon activation, goes on a 5 second cooldown.
  • 𝗗𝗶𝘀𝗴𝘂𝗶𝘀𝗲
    Saming disguises himself into the selected target by aiming at it. The disguise lasts for 30 seconds and enter into Stealth Mode (Press Ctrl to change the angle of the camera). Upon activation, goes on a 20 second cooldown.
  • 𝗕𝗹𝗶𝗻𝗱
    Saming casts black magic onto any item on the floor. When a Visitor has picked up that specific item, they'll be inflicted with Blind. Blind causes other Visitors to see the Blind-afflicted Visitor as Saming. When that Visitor is attacked by other Visitors, they will receive damage based on the item they're attacked with except for holy strings, which will cleanse them of the status instead. Being in Stealth Mode will cause Saming's next attack to dash forward for 5 meters and increase the damage to 30 units.

Kamiko

Abilities
  • 𝗞𝗮𝗺𝗶 𝗻𝗼 𝗧𝗼𝗿𝗮𝗽𝗽𝘂
    Kamiko can place traps on doors and holes in the wall that's been destroyed in 5 seconds. The traps activate when the Visitors on the other team walks pass dealing 10 damage and rooting them while showing their aura to Kamiko. When trapped, the Visitor has to struggle for 4 seconds. Kamiko can hold up to 3 traps and she gains a new one every 30 seconds. Players can disarm Kamiko's trap in 4 seconds.
  • 𝗙𝘂𝘂𝗶𝗻
    Kamiko uses her hair to disable any warping spots and holes for 10 seconds. Upon activation, goes on a 30 second cooldown.
  • 𝗝𝘂𝘀𝗼
    Destroying an altar slowly decreases progress by 0.5% per second.

To be continued...
The 4v1 Asymmetricical Mode
In this mode there will be 1 Warden (Killer) and 4 Visitors (Survivors). The game will have a base time of 15 minutes and can be extended by 2 minutes each time a ritual is successfully completed. To successfully perform a ritual the visitors must bring the necessary items for the ritual and use them on the ritual pedestal, completing both parts will allow them to pray on it. There can only be a maximum of 3 visitors praying at one ritual. While praying on a ritual the visitors must perform skill checks if you miss these the Warden will be alerted and may come to check the Location so be careful. The items required are the Incense and the Nail of Sangkawanorn.

The Nail of Sangkawanorn can be found in this white glowing chest, there is only 4 of these chests on the map, next to the chest you can also see what the Nail of Sangkawanorn looks like!



while the Incense can be found in this one and like the Nail of Sangkawanorn there is also only 4 of these chests on the map, next to the chest you can also see what the Incense looks like!




Performing each Ritual has an effect on the warden!

Number of Completed Rituals
Effect on the Warden
0 Rituals
Warden's Armor Damage Reduction: 99%
1 Ritual
Warden's Armor Damage Reduction: 90%
2 Rituals
Warden's Armor Damage Reduction: 50%
3 Rituals
Warden's Armor will no longer reduce damage, and all surviving Visitors will be healed for 30 health points.

In the upper left corner of the game you can see how many rituals have been completed!

Now that you know what happens if you complete all 3 Rituals there is only 4 ways the Asymmetricical Game can end!
  1. Eliminate the Warden:
    The Visitors can eliminate the Warden by using items or their character-specific skills to attack the Warden. The Warden starts with 400 health points, and if their health reaches 0, the game ends.
  2. Escape through Portals:
    Portal doors from the facility will appear after all 3 rituals are successfully completed. These doors will appear every 30 seconds, up to a maximum of 5 doors. Visitors will need 6 seconds to open an exit door to escape the facility. If you're the last remaining Visitor before the completion of the third ritual, special exit doors will open. These doors consist of 2 randomly-timed gates. The time to open these gates will decrease, and the game ends when all Visitors have exited.
  3. Time Runs Out:
    If the Visitors fail to eliminate the Warden or escape through the exits within the specified time, the game will end.
  4. All Visitors are Eliminated:
    If the last remaining Visitor is eliminated, the game ends.
    The Battle Mode
    In the new addition to Home Sweet Home: Online, Battle Mode, players engage in a 4v4 game mode where they aim to collect Warden souls to transform into a chosen warden and secure points by eliminating opponents. Here's a breakdown of the basics and mechanics of Battle Mode:
    • At the start of the match, players choose their desired warden.
    • Rituals spawn after a set time, and completing one grants a player a "Warden Soul," which they can consume to transform into their chosen warden.
    • Once transformed, players' health drains until depleted, and they gain points by eliminating visitors.
    Karmic/Points System
    • Killing visitors earns points, but karma is accrued after the third kill.

      Visitor Killed
      Karma Points
      3
      1
      4
      2
      5
      3
      6
      4
      7
      5 (Maxed Points)

    • The more Karma you have, your health depletes faster until death
    • Karma points penalize players by preventing them from transforming into wardens for a set duration.
    • Karma players become targets, and if killed by the opposing warden, the opposing team gains points.
    K.O (Knockout):
    • K.O occurs when a team eliminates three visitors and their warden, ending the game regardless of the timer.
    Gameplay Strategy
    • Players are advised to team up and communicate effectively.
    • Early game involves strategizing roles and gathering resources for rituals.
    • Mid-game focuses on assisting the warden in targeting karmic players.
    • Late game determines victory based on point standings.

    Absolute Late Game (Overtime)
    If both teams have the same points at the end of the match, an overtime phase begins. Overtime ends when one player from each team eliminates an opponent, determining the winner. This mode introduces strategic elements such as resource management, team coordination, and risk assessment, adding depth to the gameplay experience in Home Sweet Home: Online's Battle Mode.
    The Communication System
    Teamwork is essential for survival. If you're not using voice communication, use stickers and pings to keep your team informed of the situation. There is two ways to communicate with other Visitors in Niwarn:
    1. Stickers
    2. Chat

    Stickers
    The stickers are a very quick and easy way to communicate something simple to other visitors.

    For example, are you being chased by the Warden? Just use the "Me Decoy" or "Decoy" sticker. This will tell the other visitors that the Warden is on you and it is safe to go pray on Rituals. This can also be enhanced by letting them know your location, either by pressing F once to tell them where you are for now, or by spamming it to share real-time information.

    To be continued...

    Stickers
    Pressing Enter opens the chat, where visitors can write anything they want to other visitors. This chat cannot be accessed by Wardens, although the filter **** may censor your message as it's not the best. Always try to be polite and explain your plans to other visitors so they know what you are trying to do.
    The Maps in Niwarn
    Maps suffixed with an asterisk * denote their exclusive compatibility with the 4v1 asymmetrical mode. Please note that these map legends are considered to be older and may have updated versions available.

    Abandoned Hospital Building A*
    This is the Map Abandoned Hospital Building A, follow the Legend to know where to find what to not run arround clueless anymore but make sure to not mix it up with Abandoned Hospital Building B
    Credits to ArminoArm for the Legend!

    Samai House
    This is the Map Samai House, follow the Legend to know where to find what to not run arround clueless anymore!
    Credits to ArminoArm for the Legend!
    The Lore of Niwarn
    Have you ever heard of... Hindrances?

    The Spirit World, also known as the Hindrance or Niwarn, is a mysterious realm in which all of the major deities of the universe reside. It is also where those who have committed horrible sins end up as Specters after their deaths to be eternally punished for their crimes in life.

    Home Sweet Home
    https://store.steampowered.com/app/617160/

    The History of our beloved Niwarn starts in Home Sweet Home a singleplayer first-person horror adventure game based on Thai myths and beliefs. The core gameplay focuses on storytelling and stealth to avoid perilous spirits hunting you. Moreover, few puzzles are added into the game, making gameplay more various.

    Tim's beloved wife, Jane, has gone missing. Turning to alcohol, Tim goes through his house depressed and barely interacting with the outside world. One night, he wakes up in a strange place and experiences a similar supernatural vision as his wife claimed before her disappearance. Seeing Jane in this strange world filled with ghostly lore of Tim's homeland spurs Tim to venture further and further into these terrifying places. But why does Jane warn him to stay away? Good and evil forces are at work in this realm, and Tim must try and save Jane before it's too late for both of them.





    As you enter Home Sweet Home, Jane will call out for Tim. Then Tim will suddenly wake up. In a abandoned University, As you walk more Tim will soon encounter a girl, who is dripped with blood coming out of her mouth. Then the girl will suddenly turn her head, showing Tim her face and screaming, charging at Tim with a Box Cutter. Tim will starts to run, hiding in a locker while the girl starts to follow him. Sooner or later, you'll see a newspaper about Belle. The Student in the University of Khan Na Yao that was chasing him.

    Belle: Belle (เบล) had a crush on Shane, But she couldn't win his affection. Soon she started to learn dark spells, hoping a Lechery Jinx would make Shane love her. But Shane liked Cherry before this happened, so Belle went to a teacher that showed her how to curse Cherry and kill her. Cherry noticed the changes in her body, she seeked a monk to remove the cursed that Belle put on her. The result of this is Belle's spell backfiring on her. Killing her in the process. Meanwhile the Lechery Jinx she put on Shane worked, and seeing his "lover" died. He Hang himself within the University Khan Na Yao. [Backstory]

    As Tim encountered Belle again where Belle and Shane both used to attend. Avoiding her was made more difficult by Souls of the dammed that also lived the school, alerting Belle to Tim's presence if he came too close to any of them. Once again hiding and outrunning her, Tim also found out that Holy Water was her weakness. hile attempting to saw through a blocked door. She managed to corner him later on, but she witnessed Shane's hanging body which left her immobile, falling to her knees and weeping at what she had done to the boy she loved in life. As a result of this, Tim was able to escape safely.
    3 Comments
    Augapfelsaft 12 Jul, 2024 @ 1:53pm 
    thank you for the guide :steamthumbsup:
    mr.kongdech2533 1 May, 2024 @ 11:36pm 
    122
    [PYK] Kaiwaii4ever  [author] 24 Feb, 2024 @ 5:10pm 
    Scrumptious :winterbunny2023: