Freddy's Archives: Remains Of The Past

Freddy's Archives: Remains Of The Past

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Night Passage Guide.
By Goldysw
This guide is not relevant anymore, because the update came out, where changed almost completely gameplay.
   
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Monitors

Monitors are an important thing in the game. You can't get through the night without one. There are three monitors in total:
  • The left monitor is for monitoring the spider, but you can also turn on the fan which cools the office(But wastes more charge).
  • In the middle monitor you can view cameras, turn on the antivirus system if a virus has infiltrated the pc and you can close or open the vent.
  • The right monitor serves as a computer reboot, it is needed to replenish the charge. Five seconds replenishes 10%, ten seconds replenishes 20%, and twenty seconds replenishes 40%.
Levers
There are levers in the game, they are near the middle monitor. You can't activate all three at once, you can only activate one lever, if you pull the second lever, the first one will release.

Don't forget that lever activation eats energy!

Now let's explain how levers work:


Music - She is a music box, she calms down animatronics by making their movements slower

Antivirus - It removes the virus during the activation period of this lever.

Sensor - It is like an alarm system, it will notify you if someone sneaks up on the office.



Cameras
To begin with, the map is divided into 7 chambers, namely:


  • Door
  • Offices
  • Folding Division
  • Ladder
  • Administration
  • Left Hall
  • Right Hall

On the cameras you see two animatronics.

There are 3 animatronics in the game, but 2 of the 3 just move through rooms. The third one is crawling along the vent and there is also another enemy, but it is a virus. Let's break down how they work:

The mechanics of the two animatronics are almost the same, the point is that if you're not looking at the cameras there, they get angrier. If they are angry, they will become more active, so I advise you to look at the cameras often.

The spider's function
The spider is a bit more complicated here, there is a left monitor, it displays the ventilation map and the spider is just there, if you want to know where it is then click on the button at the bottom, but don't abuse it! After all, it wastes charge faster that way.

The spider can have two courses of action: it can go to your office or it can go and gobble up the charge. If it chooses the option to go office, don't worry. Clicking on the top, you will see the exit from the ventilation, where there may be a spider, to close the exit, just click in the middle monitor on the button Ventilation door, there will still write, closed or open (this is also not to be abused, because it wastes energy).




If a spider wants to eat a charge, you will hear it spend your charge. In that case, find it on the camera and press the lightning button and it will leave.

Two animatronics feature
Let's break down their itinerary.


Green is the endoskeleton
Red is the mouse.







It's clear from the route that they're trying to go through the door afterward and doors are an important function in the game here. When one of the animatronics gets closer to the door, you will see it. To prevent the enemy from touching you clamp the lever, the enemy will try to break the door after the sounds subside. You can safely release the lever and the door will open.

Do not abuse the lever in any way!

If you use up the lever's charge (7 seconds charge), the levers will not work anymore and you will let the enemies into the office

In the future: Use an energetic veil to keep the entity out of your office. If the entity is using a vessel - the energetic veil will not protect you, use the door to do so

I want to single out thanks to the developer of this game for helping write the manual.