Fears to Fathom - Episode 1

Fears to Fathom - Episode 1

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Fears to Fathom : Episode (1-2)
By [C.T.G] Ai
This Guide Will Give You a Thorough And Very Specific Step By Step Walk Through & Share Tips To Survive The Intruder's , Essentially Winning You The "Fears of Fathom Trilogy"
   
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Episode 1 : Home Alone
"Just a Heads Up, You Do Need To Leave Your room for the story to progress" When You Hear The Doorbell Ring After Hiding Under Your Bed, Start Leaving Your Room Until You See Your Parent's Door Open At The Top Of The Stairs, Then You Can Safely Return Back To Your Room Until The Police Show Up. [They Won't Arrive Until You Trigger The Door To Open. You Can Be Out There As Long As You Want, But:

-You WILL DIE "IF" You Approach The Door Or The Stairs Any Further
-The Police Will Not Arrive Unless You Shut The Door Behind You In Your Room, & (Untested) You Should Hide Back under Your Bed.

As Soon As You Hear the sirens, You Can Exit Your Bed, [But Don't Approach The Front Door. You Are ONLY Safe To Leave When You Hear The Serene Music Start ; At The Same Time The Intruder Will Close Your Parent's Door. You Don't Need To Do Anything Past That Point In Order To Win, & To my Knowledge, It Is Impossible To Die After That Point.


"Keep In Mind When Executed Perfectly You Can Win The Game With Pretty Much No Interactions Or Minimal Interactions With The Intruder"


Tricks to Avoid Dying By Intruder [Avoid Having To At All Cost Of Losing]

- Cue Messages Right Before The Jump Scare Sequence Or When Hes Just About To Catch You This Usually Allows You To Glitch Survive a Jump scare Or A Moment He Might Have You Pinned. (Tested Lightly)

- It Seems That Returning To Your Room Or In Some Cases To Bed You Are Resetting Or Even Avoiding a Jump Sequence Since The Game Thinks Your Hiding From Intruder Or Wont Be Able To Visually See The Intruder

- The Intruder Can Operate Doors So As Your Avoiding Intruder It Would Help You To Slam Doors In His Path As He Can Be Slowed Down But Keep In Mind So Can You As He Can Go From One Part Of The House To The Other In a Fraction of a Second Upon Cues Or Game Sequences [Triggering Something In-Game]
Episode 2: Norwood Hitchhiker
First,
"To Start Of Id Like To Say The Majority Of This Episode Is Going To Be Based On Your Choices; With That Being Said Be Socially Aware Of Your Answers Towards NPCs It Might Be Like There Are More Than 1 Enemy Or Causes Of Death In Your Path , Too Many in Fact To Name"

You Start Of In Your Vehicle Driving , At This Early On You Will Just Be Driving Till You Hit a Gas Station.

- You Will Need Gas And Eventually a Bag Of Dog Food. " From Gas Station"

- Keep Your Interactions Respectful !!!! ; Because One Of The Stores Customers Will Eventually Be The One To Give You a Ride When Your Vehicle Breaks Down. (Yes Your Car Brakes Down) -.-


- Park By Gas Pump 2 Enter Store Make Interactions Brief Than Return After Pumping As Quick As Possible.

Its Is Untested By Me If You Can Die Due To Crashing Or Other Reasons This Early On But None So Far To Date You Can Roam As Freely And Confidently As You Please , For Now.




Next ,
You Will Reach a Road Across a Bridge . (Its Worth Pointing Out That Gas Station Employees And Customers Warn You About This Place & Mention a "Monster")

You Will Reach This Road For It To Only Be Blocked Of By 2 Logs That Intentionally Been Placed.

- You Will Need To Quickly Get Out And Move The 2 "Janky & Heavy" Movable Log Pieces To Only Return Into Your Vehicle To It Not Capable Of Being Started Again (Engine Compromised).

- You Will Need To Stay In Your Car (Its Is Unknown If You Can Die At This Point But Shouldn't Worry TOO Much)

- (Your Now a Hitchhiker ) a Vehicle Will See You And Pull Over You Ask For a Ride But Gives You a Limited Time To Grab Your Things. (Be Quick) You Have Only 2 Hands/Slots To Carry All 6 Items From Your Trunk [3 Trips] Just Make Those 3 Trips For Its EXACTLY Enough Time To Get Your Things. [In Some Cases The Man Leaves With Your Things If Your Slow]

Then,
You'll Eventually Reach The Motel The Nice Man Agreed To Drop You Of Near.
You Will Enter ,Pay (Room & Tow),But Leave To Your Room Briefly (Room 9) Where Things Start To Get IFFY.... " Dont Forget Your Things That Are Left Aside Make Sure You Take Them To Your Room"

You Will Notice That On Your Way To Your Motel Room There Are Many Soda/Snack Machines
- AVOID COFFEE MACHINE!! , It Is a Literal Trap And Will Be Laced With a Hallucinogen Drug.

- Snacks And Drinks Are Valuable To Making Your Character Gain Speed ,
[But Ultimately Useless Considering You Wont Be Using Any Of Its Effects To Outrun
Anything At Any Point.]

- Avoid Being Scared Of The Man Awaiting You In Your Bathroom Whose "Apparently" Getting Your Room Ready. [Have Your Bags With You If You'd Like To Quickly Get Past Scene]


- Avoid Being Afraid This 2ND Jump Scare Happens As Soon As You Decide To Sleep And You Wake Up Looking Around [Your 2nd Glance At The Window Is Met With a Creep Staring Into Window]
"Leaving The Room After This For Most People Results In The Person To Get Laced Are Let The Intruder Into There Room While Away" . IF YOU CAN , AVOID LEAVING ROOM
P.S The Coffee Machine Isn't Real And In Fact PLACED To Bait People

"If , You In Fact Left Room Anyways Or Still Become Laced , You'll Eventually Sleep And Awaken Drowsy"

- Do Not Open Closet ! 1 Of The Intruders Are 90% Likely To Be In Your Closet And Will Kill You Upon Opening It Losing The Game.

- The Phone Will Be Ringing , Its Supposed Broken So Answering It Is Most Likely a Trap , Try To Get You To Turn Your Back While Killer Creeps Behind You.

If You Do Neither You Will Be Met With a Knock ,
- When Answering The Knock Of The Door By Motel Manager
Do Not Keep Convo Going To Long;There Aren't Many Prompts So You'll Have To Answer With The Only Choices Given Which Will Eventually Have You Lead Him To The Machine That No Longer Is There. [This Sequence Has To & Will Always Happen]

- The Manager Will Ask You To Take Some Medications That Might help With How You Feel.
Take Pills Next To TV in Drawer , Get Water From Hotel Room Sink. ( This Will Cause Your Characters Drowsiness To Cure.

" Although You Will Be Met With a Creep Who Takes a Photograph Of You Through The Motel Room Window " This Knock Is Eerie

- And This Flash And Knock Are Your Cue To Panic ; Because Not Only Does This Other Person Say "I Know Your In There" But Will Eventually Try Luring You Out Or Will FORCE THEMSELVES IN , If You Dont. [This Is Due To a Mistake You Have Made According To The WAY You Interacted With People Or Things So Far] Unfortunately , There's No Escaping Your Fate If This Is Cued

- " Its Worth Noting That The Game Is Designed To Use System Microphone & Stereo System Regardless Of Your Setup or Setting Input " [ If Your Making Noise Into Your PC The Ai Can React/Hear It] They Eventually Will Get Tired Of The Noise Complaints And Also Kill You]


But ,
" If You Did Make It This Far Without Being Killed And You've Awakened After Being/Not Being
Sedated And The Phone Rings You May Indeed Answer It Now"
[Goes Silent Makes Beeping Sounds,Hangs Up]
This Is Untested But Is Believed To Be a Cue For The Next Scene To Open Up

The Manager Will Knock Once Again To Keep The Noise Down [Before This Knock You Shouldn't Be Opening Doors Or Leaving The Bed Or The Killer Hiding In Your Room Wont Be Able To Sneak Out And Will Kill You Upon Being Exposed] You Will Lead The Manager Away And Return To Your Room

Lastly,
This Time Around If Done Correctly You Will Reach The Sequence When You See The Flash Through Your Window, This Means The Ai Is Set To Come In After Bashing Through The Door

- During This Time You Should Make Your Way To The Closet To Hide , The Killer Will Rush In Only For a Second Intruder To Join In Behind Him.

"The Sequence Ends And Your Should Have Complete Episode 2".






1 Comments
PhiPhiYT 2 Aug, 2024 @ 4:52am 
i havent played the game yet, so thanks for the help!