Beecarbonize

Beecarbonize

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Beecarbonize Tech and Event Graphs
By wondible
Three zoomable graphs of card relationships in Beecarbonze. One for tech tree of cards, including events which can generate cards, and another somewhat less organized graph of the event relationships documented in the encylopedia. Now with a tech tree that shows the cost and refunds of cards.
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I pretty much always recommend exploring a game yourself first, but if anybody else is stuck on a missing card, this might be helpful.
Beecarbonize Tech Tree

A flow chart of the buildable cards in the game, including known events that create cards.

Beecarbonize Tech Tree[wondible.com]

Beecarbonize Event Chances

Event relationships documented in the in-game encyclopedia. This is an automated layout and gets a bit messy, but if you are having trouble with a certain event recurring, this may be able to point to cards that affect it.

Beecarbonize Event Chances[wondible.com]
Beecarbonize Tech Resources

Tech tree of buidable cards showing the resource costs and build rebates, which are normally available in the encyclopedia but difficult to consider during play.

Beecarbonize Tech Resoruces[wondible.com]
Beecarbonize Event Resources

Event side of resource rebates. Also includes card emission change, and event-to-event connections

Beecarbonize Event Resources[wondible.com]
9 Comments
Hairy Phil 17 Jun, 2024 @ 12:38pm 
* Foreword
wondible  [author] 12 Aug, 2023 @ 9:03am 
Thats just a preview image to give a sense of what it is. I doubt steam would let the zoom javascipt from another site run inline, so it's just a link to a web page. But if you know something else about displaying massive svg on steam, do let me know.
Perfect Info 9 Aug, 2023 @ 5:49pm 
And here's the event data to go with the former, also with a 24h expiration:
https://pastebin.com/SVH2HSZi
Perfect Info 9 Aug, 2023 @ 5:41am 
I had limited time this morning to whip up an export format, so I only got the cards done. Here's a paste (expires after 24 hours):
https://pastebin.com/ww3q0dZs

Maybe Steam eats this comment because it has a link?
wondible  [author] 9 Aug, 2023 @ 4:44am 
I tried one resource viewer to see if there was an easy csv/xml/etc, but didn't notice anything. Machine readable could be nice if I come up with other ideas, but unless there are game updates it would just be a lot of work to remake something I already have.

Finding events in the chance graph is certainly a challenge. I initially had a two column side-by-side thing but it was super tall and the arrows were impossible to follow. Using graphviz I'd probably have to make separate nodes for every card so the arrows didn't overlap, which would make it even taller. But you'd probably just want searchable text anyway.
Perfect Info 8 Aug, 2023 @ 6:15pm 
And just to add, I did update the "Full Event List" to add more details on event chances and event triggers.

Again, if anyone wants machine-readable data to work into your own projects, let me know!
Perfect Info 8 Aug, 2023 @ 4:28pm 
Very nice! I visited the github link too and saw the shout-out in the readme.

If you want a machine-readable dataset of what I extracted from the game files, let me know. Happy to share, or even just pass the work off to someone else. Making a tech tree in graphviz was on my to-do list too, hahaha.

As for the event chances, Valguris, that was next on my list. The reason it's like that in the encyclopedia is that's the direction the game programmed it all. It's "easy" to work in the direction the game intends, it's a little more work to swim upstream. But not impossible!
Valguris 8 Aug, 2023 @ 1:23pm 
Eh, Steam removed formatting from my comment. :/
Valguris 8 Aug, 2023 @ 1:23pm 
For the event chances, instead of drawing a graph, perhaps it would be better to list all the events and for each event on the list write what affects its chance positively and negatively. E.g.,
1. Gas shortage:
+ Gas power plants
- Fracking
2. Lack of uranium:
+ Nuclear energy
+ Nuclear energy 2.0
- Massive mining
3. ...

This way everything that affects an event would be close to the event. In-game encyclopedia provides us the opposite info, i.e., for each card it lists all the events that are affected by the card.