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Maybe Steam eats this comment because it has a link?
Finding events in the chance graph is certainly a challenge. I initially had a two column side-by-side thing but it was super tall and the arrows were impossible to follow. Using graphviz I'd probably have to make separate nodes for every card so the arrows didn't overlap, which would make it even taller. But you'd probably just want searchable text anyway.
Again, if anyone wants machine-readable data to work into your own projects, let me know!
If you want a machine-readable dataset of what I extracted from the game files, let me know. Happy to share, or even just pass the work off to someone else. Making a tech tree in graphviz was on my to-do list too, hahaha.
As for the event chances, Valguris, that was next on my list. The reason it's like that in the encyclopedia is that's the direction the game programmed it all. It's "easy" to work in the direction the game intends, it's a little more work to swim upstream. But not impossible!
1. Gas shortage:
+ Gas power plants
- Fracking
2. Lack of uranium:
+ Nuclear energy
+ Nuclear energy 2.0
- Massive mining
3. ...
This way everything that affects an event would be close to the event. In-game encyclopedia provides us the opposite info, i.e., for each card it lists all the events that are affected by the card.