Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden









There may be code elsewhere in the code base that is scripted to trigger an event (People Starving being the obvious example), but I'm not really in a position to read through the entire code base looking for possible triggers.
While I haven't refreshed this content in ages, the goal was to have something that could be quickly regenerated if subsequent patches to the game made balance changes.
My old data shows Amazon Forest Collapse is modified by Massive Mining (+4%) and Agroforestry (-1%). Sorry! I wrote different rendering code for the tipping point events, before I learned some of them also showed up in the other categories.
As for cards with seemingly no triggers, that does seem to be the case! I think certain mechanics were tried out, and then removed from later versions of the game.