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A cap on spending isn't interesting for me. Such an idea doesn't have the premise of rags-to-riches, a company that grows by re-investing in itself. This is slightly exponential, and tests your optimization and decision-making skills all along the way. In a good train game you can explore pure efficiency without moral dilemmas.
What this game really needs is a steep income tax, or forced dividend payment that accumulates at interest and is counted in your final score.
The rules of the game are very simple, it's a sandbox, thinking-outside-the-box is a trademark of a good strategist; it doesn't take much of this to start playing unrealistically, for example the behaviors I mentioned. Player opinion will vary of course. I'm interested in a list of what you consider "exploits."
Much less why you propose that "don't use obvious exploits" is some kind of house rule; I thought that was just common sense.
I mean, if your normal way of playing the game is to abuse exploits, obviously the whole thing breaks down.
Tbh, cool, I'm gonna try playing like this since i find even the hardest difficulties too easy. Even without the cheesy exploits.