Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So for example if you have +9 to sleight of hand, if you see a DC of 20 it basically means you need a 29 to steal that item. - nothing short of a nat 20 without taking into consideration variable bonuses if any
Only things that don't get subtracted are roll (variable) bonuses (e.g. guidance) but also advantage, since there's no way to calculate the new "min dice roll needed" after subtracting bonuses so they wouldn't be able to show a single number.
If the programmers of BG3 decided to write their own RNG algorithm, they are guaranteed to have done a worse job of it than if they just used any of the existing libraries for the language they're writing in. Larian bolted on some custom code to keep track of the history of results in your game so far, and then it will step in to provide numbers according to some desired outcome. What they aren't telling players is that turning that option off still does not give you a true flat probability distribution.
computer generated numbers are always technically not random/fair. They're often an algorithm based on system clock. I'm not an expert on them, I just know it's one of those fantasies like load screen bars. Not truly what you think it is.
If you roll Nat 1 then you fail even if you have basic value from items.
Additionally you can use hireling to safely explore NPC inventories.
It seems to have been an intentional design decision by Larian, but they should have communicated more clearly to the players about this decision.