Suit for Hire

Suit for Hire

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Tips & Tricks for Beginners
By THE PROTAGONIST
A list of tips on how to deal with enemies, pickups, weapons and how to make the game more smooth.
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Introduction
There are some quirks that new players may not know immediately off the bat, and the tutorial in the game is very basic, so with this guide, I aim to provide some tips on how to make the experience a little bit smoother.

This pertains to the game as it is right now in August 2023 Early Access.
Things are subject to change, and if that happens, the guide will be updated.



Before starting a game
Make sure that Cursor-World-Aim is Off in the Gameplay Settings for your first playthrough.
Rebind the Grab/Throw button to something more smoother like the buttons on your mouse.


Types of Enemies
Most of the enemies you'll face off are the melee type ones: they carry a bat, a knife or a katana; and they can throw a grenade that you can kick back.
(Stun stick enemies are in the beta preview).



The knife wielding enemy is very fast and does a combo attack.

Katana wielding enemy is fast but have a small cool down after attack.

Bat-man enemies are the slowest but all enemies' attacks are lethal.

Guards/Police have a gun but they walk very slow compared to melee type enemies.

The heavy armored shield enemy can do a rush bash attack and an area of effect shield bash.

Rifle wielding enemies have a helmet that needs to be shot off while at a distance, before taking them out. If you are close to them, their head will light up orange, meaning you can get a one-shot kill instead.

Shotgun enemies looks the same as melee enemies but walk faster than Guards with guns.

Katana swords is the strongest melee weapon as it can instakill an enemy.

Types of Guns

Primary Pistol
7 rounds - High damage: instakill
Ammo pickups or execution of enemy will give you a spare magazine first and then fill up the loaded mag. Single yellow bullet pickups will fill up the loaded mag.

Guard Pistol
9 rounds - Low damage: 3 bullets to kill
Dropped by guards randomly when they are killed. One or two bullets can stun an enemy so they can be executed.

SMG
30 rounds - Low damage: 2-3 bullets to kill
Found on a map. Like the Guard Pistol but with more ammo.

Shotgun
6 Shells - High damage close range, pellets spread over distance.
Found on enemies or on map. Can be used to take out multiple enemies when they line up.

Rifle
30 rounds - High damage: instakill
Found on enemies or on map. Similar to the Primary Pistol but with high capacity magazine.

DMR
9 rounds - High damage: instakill
Found on a map. Bullets can go through multiple enemies.

All weapons including melee types can be thrown at enemies, sometimes killing them instantly.
Tips & Tricks
It might be irritating or confusing when starting out, learning the weakness and quirks of all the enemies and how the game handles attacks and defense. Listed below are some things you might be able to use to your advantage.

Execute

When possible, try to execute an enemy from behind for some free ammo. As long as they are not alerted by someone else in front of them that can see you, it's an easy kill.


Using the pickup pistol, you can sometimes stun an enemy just as if you were punching them, which can allow you to perform an execute before the timer runs out.


When performing an execution you are invulnerable to gunshots and punches, use this to your advantage to give yourself a break in the middle of the fight. You can shoot almost immediately when the ammo fills up.


On higher difficulties there are no ammo pickups, so you are dependent on execute to refill your magazine unless you achieve Clean Suit all the time.

Shield Wielding enemies

When enemies are not alerted, as long as the shield is not blocking your shot, these enemies can be dealt with at a distance. The rear of these enemies are always the weakest, but the shield can deflect bullets back at you.

By throwing a pickup item at these enemies, they get stunned for a short moment where they are open for attack.


When they get within range, they'll try to do a shield bash that affects the area around them, just dodge out of their way and get behind them, then shoot them in the back.


When they charge at you with the shield, you can dodge by jumping in any direction, even straight at them which will make you end up behind them. It takes a short moment for them to turn around again.

Dodging

When an enemy with a gun is aiming at you, the cone in front of the barrel will get thinner until they shoot. Make sure to not dodge until the last moment, as an early dodge can make them hit you as you come out of your roll.

Don't be afraid of your enemies

If you want to achieve Clean Suit often, it's best to not shoot the first enemy you see as you enter an area on the map. Instead run past the first 2 enemies, and then when you see a ranged enemy with a gun, you can start by shooting them first, and then deal with the melee enemies afterwards.

The gun wielding enemies gets more dangerous the closer you are to them, but at a distance, they will miss often if you just move parallel to their aim, and they will sometimes shoot other enemies that block the path or they will hold fire.

Clean Suit

To achieve Clean Suit and get a new free magazine, it's important to not miss a single shot. However, if there's a single bullet pickup and you have 6 rounds in the mag, you can still finish the combo while picking up the bullet. If you're fast enough, you can also reload your gun and finish the combo, but you'll most likely have a full mag already, so the free magazine will only top up the expended bullets.

You will hear a sound if you fail the combo or if the time runs out.

Enemies in the dark
On some maps it might be very dark and some lights might obscure enemies hiding in dark spots. When enemies are behind obstacles they are visible in red color, but it doesn't stop enemies from hiding under red trees or other not so lit places.

Windows & Glass
All windows and glass panels can be shot through with any gun, and enemies can shoot through glass to get at you, so cars are not always solid cover. Make sure to aim in front of the enemy while shooting through glass, as the laser stops at the window until you've broken them. All broken windows can be walked through or jumped through.

Picking up Guns

You can pick up guns manually as long as you are close enough. But if you already have a gun in your hand and you walk near a gun of the same type you will automatically pick it up and refill some of the bullets in the magazine. An exception to this is if you are near the gun as it is being dropped on the ground. Make sure to wait for the gun to land on the ground before walking over it.

Shoot dodge

By holding the dodge button down and moving in a direction, you can perform a John Woo/Max Payne style shoot dodge. This might be a last resort or a cool party trick, but it's not a useful maneuver and might even make the game harder at times. Try to stay on your feet and do fast rolls out of the way instead.

Conclusion
The first time you play through the game you're just learning how to play, eventually you know where the enemies are and at what pace they will be coming at you. This allows for easier Clean Suit combos and a more John Wick like experience. Up the difficulty when you notice you don't pick up armor anymore and when you're not using the save points on maps.

You want to keep a spare magazine for your primary gun as much as possible, and use secondary guns to top up your primary gun's ammo. Either wait for enemies to charge at you or charge straight into the mass, prioritizing the ranged enemies first and just dodging the melee attacks.

Hand to hand combat is slow, but sometimes necessary to perform executions and top up your ammo.

Enjoy and have fun. Listen to dark industrial techno like Le Castle Vania while playing.

"Yeah!" /Mr Wick
5 Comments
THE PROTAGONIST  [author] 12 Aug, 2023 @ 2:18am 
I added the orange glow thing to the guide. When the stun stick enemies are in the game I'll add that part as well and group it together with the rifle wielding enemies.
THE PROTAGONIST  [author] 12 Aug, 2023 @ 2:00am 
Part 3
In the one speedrun video of your game, the guy doesn't use shoot dive dodge once. John Wick doesn't do it more than once or twice in all of the movies and it's usually from behind cover to peek out. In a tactical scenario or real life scenario, losing foot ground means losing balance, just like in martial arts, when you are flying your destination is also predictable.

It would be great if enemies deliberately missed shots while the character is flying, like the rolls, but if my timing is off on a roll they usually hit me.

Cheers.

Video for reference:
https://www.youtube.com/watch?v=gwaCioFqWg8

https://www.youtube.com/watch?v=_fCDPpWHlBI
THE PROTAGONIST  [author] 12 Aug, 2023 @ 1:59am 
Part 2
MP2 uses a spinning animation with a cutscene for bullettime reloads (when the hourglass is yellow color) but it's cheesy. In John Wick Chapter 2 there is a snappy reload at the end of the movie where he throws the magazine and then pulls back the slide to visually see if the bullet goes into the chamber (as to see if the 1911 mag fits his gun after picking it up).

I only use bullettime in SfH when I am dealing with lots of bad guys that are getting too close, it is really satisfying and sounds great. You could do some experiments with making time go 3-5% more slow after each shot, you can hear it audible when you hit someone as time goes slower and the sound reflects that.
THE PROTAGONIST  [author] 12 Aug, 2023 @ 1:59am 
@Crimson thank you for an awesome game, your videos on YT are a great resources for game development, it really shows your passion for your games.

It would be great if the dive mechanic had some free slow motion with it and a cool down timer so it can't be used immediately again. In Max Payne 1 dive mechanics used slow motion from the hourglass, in MP2 it was free to use and in MP3 it costs bullettime again, but you can use it at the end when the meter runs out. Another thing that is unclear is if after a dive jump, the character stays on the ground, I haven't got that to work, maybe I'm doing something wrong.

The bullettime meter you use fills up with each kill, but it would be cool if when you activate it, each kill would make time go a little bit slower until the 7th kill you get clean suit, he does a super fast automatic reload while the bullets go *brrt* in the HUD (because it's in super slowmo) and you can shoot immediately.
Crimson  [developer] 7 Aug, 2023 @ 10:38pm 
Thanks a lot for the extensive guide! Super inspiring to see players enjoying some of the details in the game, in terms of the elite enemies that have helmets, you can actually one shot them if you're close enough to them. Their helmet will glow a color to indicate a lethal kill.

Out of curiosity, what do you think we could adjust for the dive mechanic to make it a more viable tool that Suits can use?