Derail Valley

Derail Valley

278 ratings
Complete map of the Valley Updated for B99.4 (includes lot of new detailed information!)
By Dr. Zoidberg
*** UPDATED FOR Build 99! ***

There is a new map that now allows you to zoom, has accurate grade info for all track sections! The looks will be refined in the future but it is very usable as it is right now. It is now hosted through Github instead of sites like fandom that I used before.

https://pyronicampt.github.io/DV-Community-Map/

Aside from the option to zoom from the entire map down to a single station track you can hover with the mouse over a section of track for additional info. That includes the actual grade, max speed, radius and more for that specific track section. If you do the same for tracks at stations the first line of the popup gives you the name of that track section, this also includes the actual name that can be referenced for jobs (job origin and destination tracks)

Thanks a lot to pyronicampt for making the scripts to export the data from the game and making this easily accessable for us all!

This "guide" is very short but I think the content speaks for itself. I may add to the guide when it turns out that there are things about it unclear.

*** UPDATED FOR Build 99! ***
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in short
It is mostly self explanatory but if you do have any questions, don't hesitate to ask in a comment!

I will add this map to the official game wiki as well, on the wiki you can find an alternative version that only includes the grade information and no speedlimits.

112 Comments
Turkeyneck 2 Jul @ 1:13am 
It is working! Turns out the issue was with the "Brave" Browser. Thanks
PyroNicampt 30 Jun @ 12:49pm 
There can be any number of issues. If you're running the map on the same computer as the game, you haven't changed any of the mod settings, and the host address on the map is "localhost:9090", it should work. If not, then you may need to ask for help in the DV discord. I also try to print some useful info into the browser's developer console, so that might give hints too.
Turkeyneck 29 Jun @ 4:57am 
I installed the location mod. I cant get it to work If I Press “Connect”
PyroNicampt 25 Jun @ 9:49pm 
Good news! A mod was made by someone else and I've added integration for it into the map. The link with the needed info is at the top-left of the map under "Location Mod" or here [github.com]
JayUK 17 Jun @ 12:32pm 
@PyroNicampt: It is a very nice tool indeed. Understand your concerns but I hope you will find the time to add live locations :)
Gnomie51 16 Jun @ 10:56am 
wut is the nex uptdat
PyroNicampt 4 Jun @ 8:46pm 
I can think of a few potential ways of doing live location, like creating a simple mod that hosts a lightweight webserver that returns location data to the map when it's POST-ed to. That's roughly how Remote Dispatch does it, however I don't have a lot of spare time for development at the moment and I'd want to be careful and safe with writing even a simple webserver.
I might look into it in the future, but for now using Remote Dispatch or just cross-referencing your in-game map should work well enough.
Dr. Zoidberg  [author] 4 Jun @ 4:47am 
To add to my answer below: your idea could be cool if it is even more integrated/mixed with Zeilbach's mod in the future. If I remember correct there are still plans to have the game be multiplayer compatible, in that case one of the people in the session could take on the role of CTC (centralized traffic control(ler))
Dr. Zoidberg  [author] 4 Jun @ 4:45am 
Well maybe you could take a look at the code used to display the current state of vehicles and rolling stock in the mod "remote dispatch" by Zeilbach That mod is also partially browser based so I imagine there are options. But my first impression of that is that it is way too much effort to get it implemented. I still use this map occasionally, but you learn where you are quite fast and you can use the in-game map as a reference and find the same location on pyro's map.
xZiZiLx 3 Jun @ 1:45pm 
it would be amazing to add live location of the train to this map. Not sure if it is even doable.