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Generally you just want max ammo and reload on flamer.
My personal take on situational damage build is that, this game has almost no perk that directly increases dmg and it's all up to situational/short window burst dmg to increase your overall dmg output, specifically against mutants and elites, as you dont need dmg for runner mobs when they have less than 0.5% hp of an elite.
one thing i will say is, im not a fan of highly situational dmg boosts, like knocked down or stunned, sure it happens but does it happen often enough to waste 3spaces on when you could add 18% micro rocket damage instead?
Do note that there're some perks unlocked via means other than store purchase, such as level progression, class rank, horde mode etc.
However, I'm having a hard time trying to decipher the screenshot of the Doc section. Specifically, the top-center, slightly-right 8 (4+2+2) blue slots (flexilibity?)
I purchased all the perks on Endeavor and I don't see them listed, even when looking at the locked ones.