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Докладване на проблем с превода
@Lady_Empyrean i'm afraid that composing custom soundtrack for hamlet or shipwrecked mods is currently beyond scope of the project. if developers behind these mods ever ask me, i will consider it. and sorry, i cannot point you to the other mod that does that, as I'm not aware of it existence.
Thank you! I'm afraid adding such deep configuration as per your request is currently beyond my coding skills, unfortunately, but will investigate it. For old version of OG Autumn Danger - remade code doesn't touch the vanilla music and adding music I don't have copyrights to seems a little shady. I will add both ideas to the long-term, optional goal, though. Thank you for the comment and suggestions!
@rastarocks
I'm currently working on continuous music implementation. Will publish serverside version when it's done.
LUA ERROR stack traceback:
../mods/workshop-3435352667/postinit/engine_components/PlaySoundWithParams.lua:20 in () ? (Lua) <18-21>
self = SoundEmitter (0000000019F400B0)
sound = nil
arg = nil
data = nil
=(tail call):-1 in () (tail) <-1--1>
scripts/components/dynamicmusic.lua:387 in (upvalue) _StartBusyTheme (Lua) <379-395>
player = 100110 - wurt (valid:true)
theme = -1
sound = nil
duration = 15
extendtime = nil
../mods/workshop-3011104997/rampage_dynamicmusic.lua:174 in () ? (Lua) <146-184>
player = 100110 - wurt (valid:true)
arg = nil
=(tail call):-1 in () (tail) <-1--1>