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Strike is told to be dropped, "and one of the very first skills a crusader should drop." yet for double dash atk you say to leave it at 1, "...even better speed when its passive is maxed. I would leave it at level 1 for the utility." but requires Strike to be lvl 4 to get double dash.
Crescent is told to be left at lvl 1:
"I'd say leave it at level 1 because the damage doesn't scale well and you'd also have to max out Double crescent. "
Double Crescent Requires Crescent to be lvl 2.
Rsisng Strike is also told to be left at lvl 1:
"Leave it at level 1 and use it with caution."
However, double Rising requires it to be lvl 3 which you state to max it:
"The follow up to rising strike. Insane damage and I'd recommend maxing it"."
its very misleading and may screw up someones build by getting them to run out of AP before even getting half of what your guiding ppl.