Tetropunk

Tetropunk

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Forcing Controller Support
By Leedzie
If you've purchased this game and attempted to play it, then you too have discovered that Tetropunk somehow completely lacks controller support. Considering that the game's been out for years at this point, there's no reason to think it'll ever be added, and that's a shame because it's otherwise a nice little Tetris clone. But fear not, all ye who desire controllers! There is a solution!
   
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Let's do this
The key to everything is a program called AntiMicroX[github.com]. This program allows you to map the game's designated keyboard controls onto the controller of your choice, rather than actually putting controller configurations into the game itself. In other words, this program is like a messenger between the controller and the keyboard, so when you press a button on the controller it will run over to the keyboard and tell it, "The player hit [corresponding control]."

Once you download the zip file, extract the files to wherever you want, then go in and hit the .exe file in the bin folder.



If you see this screen when you start it, it just means your controller isn't on/plugged in.



Now all we have to do is map Tetropunk's original controls...



...onto your chosen controller (in my case an Xbox 360 controller).



I chose the D-pad for movement and A for the rotation button, but obviously you can pick any button setup you want want. Now all that's left is to save this configuration (just call it Tetropunk) and store it wherever you want.

And that's it, you're done! Now all you have to do is have AntiMicroX running (with this configuration selected) whenever you play Tetropunk, and you can use a controller exactly how you want to! Unfortunately you will still have to occasionally use the mouse to click the point bonuses (if you care about them), but even so I've found the game MUCH more enjoyable now that I can use a controller. I hope this opens up the fun for you too!
4 Comments
[UNSC] Call Me Mabel! 9 Apr @ 7:33am 
I appreciate the tips unfortunately it doesn't do me any good because by the time I can even get decent RNG to get a long piece for a Tetris I'm basically already out of time, whoever designed this game and the achievements is a fucking moron and I'm not wasting more of my time with it, thanks for the advice I'm just gonna find a game that isn't dogshit
Leedzie  [author] 9 Apr @ 5:53am 
One more thing: If you've never done so, I would take some time to watch Tetris TGM speedrunners and observe their strategies. The dominant one that I'm familiar with is the "well" method, where you stack everything into a giant perfect block except for one vertical empty space on one side (which visually resembles a water well, hence the name). This way, whenever a long block appears, you're already completely set to get tetrises with it. The other main technique is just getting precise enough with your block placement skills that you can start dropping the block as soon as possible, because the sooner it hits the bottom then the sooner you get the next block, and more blocks per game means more opportunity to clear more lines. Unfortunately this game doesn't have an instant-drop button like a lot of official Tetris games do, but even so, being able to hold down as soon as possible will only help boost your score.

Hope this helps, and good luck!
Leedzie  [author] 9 Apr @ 5:52am 
For the record I don't think I have this achievement myself, but if there's one rule that can always be relied upon, it's this: ALWAYS go for tetrises over anything else, every single time.

Clearing lines (any amount of them) always causes a second or two of delay as the animation plays to remove them -- and the clock is still ticking during that time. Clearing one, two, three, or four lines at a time all result in the same amount of delay. That means, if you clear lines in singles, you're actually quadrupling the amount of time it takes to remove 4 lines, versus doing them all at once with a tetris. Add in that the fact that tetrises are also always necessarily worth more to your score, and you're thus banking way more in less time.
[UNSC] Call Me Mabel! 8 Apr @ 10:55pm 
You're the only person who has written a guide on this game, I was curious if you have any input about how I would go about getting a score of 2500 in the one minute mode? I have tried this over and over and cannot get a score over 1100, it seems like the clock powerups just DO NOT drop fast enough for me to clear enough lines and finish scoring, should I be going for single line clears or tetrises? Does it matter?