Crusader Kings III

Crusader Kings III

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Witch Trials
   
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2.232 MB
20 Jul, 2023 @ 5:06am
31 Oct @ 10:55pm
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Witch Trials

Description
For CK3 version: 1.18.0.1

Features

Ever have a family member or vassal turn into a witch and railed at the fact your only option to do something about it is to imprison and execute them? Well, this mod attempts to address that.

Expanded options for dealing with witches in your realm, including:

  • If witchcraft is illegal in your Faith, you may turn over an imprisoned witch (also of your Faith) to your court chaplain to be put on trial. If the witch renounces witchcraft, and the court chaplain believes their renouncement to be honest, they will lose the Witch trait and you will be given the option to set them free. Otherwise, they'll be executed... by the court chaplain, meaning it won't be a kinslaying if they're a relative.

  • You may confront a witch directly (summoning them to your court, if they're a vassal) and attempt to dissuade them from the path of witchcraft. But beware! A particularly crafty witch may be able to turn the tables on you and obtain a hook or even sway you to witchcraft as well!

  • A new game rule allowing you to optionally reduce or all but eliminate witches and witch-related content in your game, if you consider the standard options to be ahistorical.

Mod Compatibiltiy

Most of the features of this mod are designed to be self-contained, with a few exceptions:

  • The vanilla Convert to Witchcraft character interaction/scheme is overriden.
  • The vanilla Imprison character interaction is overriden.
  • The vanilla GUI file for the list of courtiers (and prisoners) is overriden.
  • A number of vanilla event files involving witch creation are included and overriden (for the new game rule).

Whether these will conflict with a mod you're using is impossible for me to say, short of looking at the files those mod uses directly, but if it affects any of the above then chances are pretty good that some kind of conflict will occur. The conflict isn't likely to break much other than the game rule, however... at least insofar as this mod goes.

Translations

(I take no responsibility for what's included in these, or whether they're kept up to date.)

Chinese
German

Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.
31 Comments
Rylock  [author] 20 hours ago 
@Amicus Yes, usually.
Amicus 22 hours ago 
Will the AI take these actions as well?
Rylock  [author] 31 Oct @ 10:45pm 
Mod has now been updated for 1.18.
Rylock  [author] 29 Oct @ 10:23pm 
@SalahadDin Like every other mod of mine that you've asked this on, updates are likely to come on the weekend.
SalahadDin 29 Oct @ 7:10am 
I love this mod so much. Could the you update it to version 1.8?
Rylock  [author] 20 Sep @ 5:29am 
@33hunnidgang That's highly unlikely. Nothing's apt to work with a total conversion mod unless made specifically for that total conversion mod.
33hunnidgang 6 Aug @ 6:04pm 
hmmm i wonder if this might work with agot..
finallyciv 7 Jul @ 6:17am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3355568022

Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish!
ᚬᛏᛁᚾ 6 May @ 3:31pm 
@Rylock I appreciate the response!
牛奶大魔王 6 May @ 6:22am 
Greetings!and sorry to bother you, but the old link of the Chinese translation is abandoned

here's new translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213