Jagged Alliance 3

Jagged Alliance 3

83 ratings
Optimal Start Guide
By BloodyPork
This guide will help you get a strong start and assemble the cheapest most powerful (cost efficient) team.
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Best and cost efficient mercs
First, create a custom character using the ingame website. Skip the quiz and just go straight to stat distribution. Make sure Wisdom, Leadership, Marksmanship, Agility, and Dexterity are set to highest value possible, Medicine, Mechanical, Explosive set to 0. The rest of the points go towards Health (more useful for combat) or Strength (more carry slot). Make sure to give all leadership and marksmanship stat books to your custom merc later.

Not creating custom character will make the game much more difficult because you don't get a free character (custom merc doesn't need to be paid), and also deprive you of a good leadership person, there is no cheap very high leadership stat recruit in the game.

Before we recruit mercs, there is a friendly reminder: never buy A.I.M. gold, it is a huge waste of money and you can get it for free "at no extra cost" eventually.

After you're done with this, it's time to recruit mercs. The most important stats for combat in this game are Agility, Dexterity, and Marksmanship. Don't bother with expensive mercs, they are not worth the cost especially early game. Who you should recruit:

1. Fox. The best most cost efficient merc. Covers medic slot, but most importantly, has a very powerful talent. Great as stealth sniper that you control at the beginning of the map to thin down enemy, basically gets like 2 free open shot with her talent.

2. Barry. The other best most cost efficient merc. Strong talent, he is your explosive guy in the team. Good all around stats. He can use handgun and explosives. Good candidate for shotgun user.

3. Now we need a mechanic. There is 3 candidate, Livewire, Steroid, and Kalyna. Fox doesn't like Steroid, so might as well go for Livewire who has the highest stat. Steroid is a good carry mule though. Kalyna might be a decent shooter in the start (she needs to train dex, not efficient because everyone else in the team will be training in marksmanship) but her all around stat sucked and her mec is much lower so no reason to not just go Livewire and efficiently train together in marksmanship with the rest of the team.

4. Mouse. Quite useless talent but godlike agi and dex. Also cheap salary. Train her in marksmanship and she becomes overpowered also as stealth sniper. Her high agi will allow her to shoot twice with like winchester and kill 2 enemies in one turn. If she doesn't want to work with Fox, just hire Blood or Igor instead (or other cheap merc with good agi and dex).


This should be all you need for first island. For the sixth slot I recommend Wolf, he and Fox likes each other, and he has high strength for strength check (and able to carry lots of stuff), and talent that makes your operation faster and thus save time. Only get him once you secure the north most mine.
How to progress
First just clear the starting island. It's basically a tutorial island, explore all sector and do all the side quests, you can do this with 4 or 5 units, actually doesn't matter because the mercs I told you to recruit are cheap, just make sure to only hire them only on 14 days period for discount.

Don't bother with revolver, it's better to use its ammo for Winchester later (you can get 2 soon after you finish the main island. 9mm pistol ammo and 7.62 WP ammo seem to be the most plentiful from enemy loot, don't waste too much of the NATO ammo with assault rifle (at least wait until you get the modded 4 bullet burst fire assault rifle), using them on sniper rifle is fine however. Feel free to waste as much as explosives, shotgun shells, etc as you need on the first island, later on the need of explosive goes down a lot once you have lots of good sniper rifles.

Don't bother training just yet at this point, just rush clear first island and after you're done, head to the north most port that is beside a diamond mine. Why north? This mine will give good income, like 7k, instead of the 3k income that the mine to the right give, and also going north will give you quick access to many good sniper rifles, you can get 2 m24 (and some chips for mod, mod 1 of these with thermal scope, 2 Winchester (1 from Flay who you can recruit in the top area), and a Dragunov (comes with the OP thermal scope) for sale (for some reason my shop refresh after taking the bounty hunter quest from Pentagruel, not sure if that's intended so now I have 2). Mod those with things that increase accuracy basically, and silencers. Abuse stealth with Fox to thin down enemies before combat.

After you capture the north port, capture the mine, this will be the hardest battle so far yet so just use all your resources it doesn't matter. If you have difficulty capturing this mine, feel free to hire an additional merc so you have a full party at this port (you can train marksmanship while waiting for the new merc to arrive on this port). After you get this mine you will have positive income so at this point you should hire the 6th merc of your choice. You can take Wolf, or alternatively stop using Livewire (or whoever mechanic you hired) and replace her with Vicki who is a much better mechanic with a very powerful talent useful for combat.

Either way after getting your final full party, camp here and spam training leadership with your custom merc as teacher and everyone else as student. Do this until at least 1 other person can no longer be trained by your leader, by this point, you have already assembled an elite team, and soon, with all the nearby good obtainable sniper rifles, nothing can pose a challenge anymore. While training, it is possible that enemy outpost launch a strike team to Ernie island, there's ways to combat this. One way is to save scum until the raid team choose the north mine as its target, the other way is to recruit Kalyna at Ernie island and keep training militias there until she can't anymore, even with just her defending here, this place should be impossible for the opponent due to the machine gun emplacement and 8 veteran militias.

Feel free to progress wherever you want, I recommend going to Pentagruel and max it's relationship/do the Chimurenga/Maquis quests and ally with them (you might need to do Refugee camp quests, this will give you a diamond mine that give 10000 + 1500 (explore the mine and discover new silver sources). Pentagruel is a good chokepoint once recruited to your side, it comes with a few free Maquis units that will defend the place when it's attacked. Just use a cheap merc who train militia and camp at this place and that person will hold the line forever, just give him any sniper.

Next, go towards the south to capture the outpost so it doesn't spawn raid party and capture the other mine there, then clear this area. Make sure to intercept raid party from here if it goes towards your north mine if you haven't taken Pantagruel yet. Recruit Flay, he is a useful free mule who can train militia (although slow, at 3 days, because his leadership sucked). Do the refugee camp mission and clear Flea market (both of these increase mine income), the last bounty from Maman side quest is here. Now you should have a lot of money and can clear whichever direction you want, you can do Smiley quest and go towards the south. The north is defensible after all, even if it gets attacked by the fort near it or the sea fort at the south east, it doesn't matter, because they can never beat solo Kalyna with 8 veterans (and some elite if you've been defending), and a few free maquis unit. This should heavily outnumber the enemy even if they send rocket guys, just make sure to snipe them as priority.

As you go south, the sea fort might launch attack towards the mine to the left of it, fortify Fleatown with Flay/Kalina if needed. Now with the choke point set, take over the southern island, cap the mine first then clear the remaining left side, and then systematically proceed forward, feel free the move the choke points forward if needed. If you use this strategy you should be extremely rich with very high income, thanks to your cheap assault team (doesn't matter if their pay goes up, it's still super cheap considering how elite they are after training). Feel free to higher other cheap merc with decent shooting stat to defend chokepoints if needed (just give all of them sniper rifle and pistol/melee weapon) so they don't waste ammo.

By this point you might think the game is too easy and difficulty is nonexistent. If so, restart the game, do not hire custom merc, and forbid yourself from hiring Fox, Barry, Mouse, and/or do not ever use "hidden/stealth" command ever again. Also, make sure to never use train merc command ever, and perhaps ban yourself from using sniper rifles. Maybe try machine gun only run (only attacks with machine gun and melees are allowed) , they use so much ammo it's gotta be the worst weapon ever to spam.
22 Comments
brainrotter 29 Jan, 2024 @ 7:16pm 
What are the optimal perks for IMP?
Asuzu 14 Jan, 2024 @ 9:03pm 
Open northern mine by deleting the boss and slaves will be ok. Aimed headshot from stealth is best way to start hostile negotiations.
amills1 26 Aug, 2023 @ 4:59pm 
Trying to take the northern mine that early is a problem if you want the slaves to survive. Both the camp leader and the other guards will start gunning them down as soon as you attack.
VolticSurge 28 Jul, 2023 @ 2:57pm 
@qnconvention
A solid build but there's one thing you forgot to mention-Red will not join at all if you've recruited Buns,thereby making the secondary squad incomplete.
Jaz 24 Jul, 2023 @ 5:49pm 
Thank you for this guide. Was struggling trying to find a good balance as well as a solid starting point on the main island.
qnconvention 23 Jul, 2023 @ 9:47am 
Bad advice to take fox on 1st team. Both mouse and buns dislike fox and will have bad morale.
If you want a team with psycho, negotiator and scoundrel. Have to take meltdown for psycho, imp for negotiator; but I feel that fox works better in 2nd team with Raider (negotiator), meltdown (psycho) Imo 1st team should be (Mouse (sniper), Buns (negotiator), Livewire (scoundrel, mechanical), Barry (explosives), Dr Hong (medical) and IMP (leadership Psycho)

2nd team (More expensive contracts): Fox (scoundrel, medical), Raider (negotiator, leadership), Meltdown (psycho), Vicki (Mechanical), Red (Explosives), Raven (good morale with Raider); Raven perk is better than Wolf
Glucksbar 21 Jul, 2023 @ 9:48am 
Pretty solid guide, thank you!
I always take Grunty for start, always regret it, but still pay his lousy a** till the end, for sentimental reasons. :D
cm138 19 Jul, 2023 @ 4:37pm 
have a question (Chimurenga/Maquis quests and ally with them (you might need to do Refugee camp quests, this will give you a diamond mine that give 10000 + 1500 (explore the mine and discover new silver sources). is that the mine in C7 ? because i did not know you get it if you ally them i tried going in once and they attacked and loaded up a save just before i did not know they would attack
🅾️rder💲 19 Jul, 2023 @ 7:20am 
╱|、
(˚ˎ 。7
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じしˍ,)ノ
my extension
[ic] OldDirtyBastard 19 Jul, 2023 @ 3:56am 
@BloodyPork
How do u abuse stealth mechanics though? For example the mine in A2 (red diamon mine i think its called) has a pretty tough scenario when you get discovered and its build in a way that they eventually discoverr a body so you can take one guy out beforre they discover the body