Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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TIP - Non-blocking junctions, galery of types
By Sirius Czech
Hello, everyone!

Watching few creators building the same crossroads and non-blocking junctions over and over again I channeled my inner engineer and studies and created for you a gallery of all basic types of highway junctions - and I built them in the game as well so you can see them on your own eyes.

Let this be the inspiration for you all and I hope I will see them in action somewhere instead of generic cloverleafs over and over again - especially for train crossroads are some of these much more suitable and better looking :)

The video presentation is here
https://youtu.be/0eD-uJepT08
   
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Types of junctions in video (video content):
0:00 Intro
0:55 Diamond (standard)
2:13 Diamond with roundabout joints
3:33 Half clover
5:04 Diamond with added ramps
Non blocking 3-way types
6:50 Triangles T and Y
8:56 Trumpet
10:34 Pear

Non-blocking 4-way types
11:53 Clover leaf
13:55 Clover with 2 semi-direct ramps
17:17 Maltese cross
19:41 Turbine
21:42 Ring
25:11 Double trumpet
26:29 1-Kvantant
27:23 Outro

4 Comments
rabu 28 Feb @ 5:37pm 
how do I build one-way strands
SiberianDev 11 Oct, 2023 @ 1:04am 
I do agree that they look good.
And speaking about yield signs, you clearly did not understand my last point.
Sirius Czech  [author] 10 Oct, 2023 @ 8:26am 
I love building these as they look cool and are more viable then only roundabouts of all-time cloverleafs.

Merging logic is doable with yield signs, though I probably haven´t had that big of a traffic that my city/highway system wouldn´t be able to handle.
SiberianDev 9 Oct, 2023 @ 10:18am 
There's little point in building these, until the devs implement special "merging" logic when the joining road is at less than a certain angle.
Currently, on-ramp traffic yields to highway traffic even if it could've kept going without hindering it.