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either way it cracks me up seeing someone not used to this mod walk into the greenhouse and suffocate
I've found a diving related page on the subject as well as few other things.
If anyone knows their way around this topic, it would be divers. Especially saturation divers.
https://dan.org/alert-diver/article/carbon-dioxide-safety/
https://worldbuilding.stackexchange.com/questions/20946/at-what-oxygen-levels
https://worldbuilding.stackexchange.com/questions/10159/minimal-livable-atmosphere
https://personal.utdallas.edu/~tres/pharm/alcohol/display21_05.html
I've seen lists of hypercapnia symptoms that show %-volume, but those are only correct at 1 atm.
Likewise, if you have a partial pressure of 50kpa and 5kpa is CO2, you would also have 10% CO2 in the composition which would be bad as well.
i'm not 100% on this, but i think the game determines what is safe to breathe by partial pressure rather than %concentration. that's why you're fine below a 10% O2 concentration in a 200kPa room or when you use a plant analyzer the "toxic" threshold is given in kPa. so when you say 10% is toxic threshold, do you mean to say 10kPa partial pressure?