Regular Human Workshop

Regular Human Workshop

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How to make your very own skin
By Rando570
This should be a comprehensive guide on how you - yes YOU can upload your very own slop to the steam workshop
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Introduction
In order to make you own skin, you will need:
  • A photo editor (I recommend pixlr e because it is a free website)











  • A file directory (should be pinned to your taskbar if your not insane)

    <- should look like this on windows


  • too much free time
If you have these components, then you should be totally good to go for the rest of the guide
The default sprite sheet
To get the default sprite sheet, open the game, click on the button called "skins editor", and from there you can download both the default sprite sheet-which is this-














-as well as the default skins bounds, which I will explain in a later section.















You might want to, instead of using the default template as the starting point for your skin, use a mod or the dead joker pack. To do this, we will need to be a little bit more technical as we get into the skins folder inside the game's own folder.
Finding the skins folder
This guide is made for WINDOWS. If you are running this game on linux or somehow on mac, note that this may not be accurate to how you will find the skins folder.

(note: this is an overview of how to get to the folder common in steamapps. If you already know how to get there, continue down to "in the games folder list")

The first step in creating your own skin will be to find the skins folder in your file directory. Your file directory is the spot where all the files on your computer are accessible, and you can go into it if you click on the icon that was shown in the introduction (it should be at the bottom of your screen) or if you type File Explorer into your windows search bar and click on the first result.
It should similar to this:


(sorry for the crummy quality-steam hates high pixel monitors)










So now that you are into your file directory, on the sidebar where you may see "This PC" "3D Objects" etc., click on the button labeled "Local Disk (C:)"



Now inside this subdirectory, you can see multiple other folders. There should be a folder titled "Program Files (x86)". (note: do not click on the folder "Program Files", as that is for something different)


Now in Program Files (x86), scroll down to the folder labeled "Steam"



Once your in Steam, you will see another wall of folders, click on the one labeled steamapps



From there, click on the top folder labeled common and there you will find the list of game folders.





Note: this should be your final directory path (which is above everything except for the top bar)


If your directory path does not look like this, that is likely why you are lost.
Inside the game list folder
Now that you have gone through the file directory, you should be seeing the folders of every game that you own on steam. These folders usually have most of your user data and if the game supports it, it should also have your mods/workshop folders.

The folders should be organized alphabetically, but if you are ever having problems finding something in here, just type the name out and it should bring you directly to the folder (note-be sure you aren't selecting the searchbox when you type it otherwise it will search every file in common for the folder you want)


Find the folder labeled "Regular Human Workshop"


Click on "UserData"


And from there you should see the "Skins" folder.



When you click on this folder, you will be brought to another wall of folders, this time numbered seemingly randomly. These folders are for every skin you are subscribed to on the workshop. clicking on any of these folders brings you into the data for each skin, including 1 or more folders, the thumbnail, and a file of the type "SKINSPACKAGE". You won't need to create any of these files, as the game does this for you if you upload your skin through the in game-skins editor.

If you click on one of the folders inside, you will see three different files, a data file which will be generated automatically when you make your skin, a thumbnail, which you can generate automatically when you make your skin, and finally a sprite sheet, which you will have to make manually.

So go back to the skins folder, and inside it you should see at least one folder labeled "Local" before the numbers. (you might also see one labeled "default", which just the dead joker skin pack)

(note-your numbers will be different)

If you don't see the local folder, if you go into the game, then into the skins editor, then click "create skins package" it should create itself if it hasn't automatically.

From there, if you click on the file, you should get the default sprite sheet (which you should already have)

You can use this or any of the other sprite sheets in the other folders in order to base your own skin off of.

Making your first skin
It is entirely up to personal preference what you want to use in order to create your own skin, because it really does not matter how you make it. My main suggestions are Pixlr E; a web based photo editor, Pixilart; also web based, which is a tool specifically for pixel art creations, or photoshop, which you already know.

Things to keep in mind:
  • If you are using another skin as a template, import the skin as the project. In pixlr, that means drag the template from your directory into the browser/using "open image" and selecting it from there. In pixilart, that means creating a new drawing and clicking "open image" and selecting your template. In photoshop, its the same as pixlr. DO NOT create a new project and then put your skin into it, because that will majorly screw up the dimensions.
  • Speaking of screwing up the dimensions, the way that skins are even displayed is [Im assuming] by taking specific pixels from the sprite sheet and then using those pixels to create the model in game. If your drawing extends outside of said pixels, then the parts outside of those pixels will not be displayed. This is where the skin template from earlier comes in. By putting that into your project, you can see the boundaries of what will and what will not be counted as a pixel in game.
  • You probably should use a template skin, not just because you might screw up the dimensions and ruin your skin, but also because its really difficult to make a skin from scratch. Not only will you need to make the base layer with no guide on how to do so, but you also will need to make the flesh and bone layers with again, no guide. This is not only very difficult and very time consuming, but it will take a very, very long time. It can take up to 5 hours on just the skin layer, even with a template, so without the template and with the flesh and bone layers is going to be a much, much more difficult process.
Adding your skin to the game
Now back in the game, go back into the skins editor and click "Create Skins Package'



A skins package is essentially a collection of however many skins you want. You could use one package for all of your skins, or you could seperate your skins out into different packages. If you plan on adding your skins to the steam workshop, then you might want to group your skins into packages based around a theme, such as zombie apocalypse, or a video game, or otherwise.

To add your skins to the package, simply use the "Add new skin" button.



From there you can upload your skin.




















(use the upwards pointing arrow, not the downwards one)
now what you should see is something that looks like this:







(of course your skin will be different)


The first image, the thumbnail, is going to be what you see in game when you are spawning your creation in. You can automatically generate this, which is what I recommend, or you can create your own thumbnail and upload it.





(of course your skin will be different)


The first image, the thumbnail, is going to be what you see in game when you are spawning your creation in. You can automatically generate this, which is what I recommend, or you can create your own thumbnail and upload it.










The second image, is of course the sprite sheet you just uploaded, and the third image is a display of how the entire skin will look in game.
Creating your skin package
So, you have the skins you want for the package, now you just need to make your package. You can automatically generate a thumbnail, or a thumbnail with your title on it, with the gear button and the gear button with the "T" respectively.




Lets say that I wanted to create a skin package for rainbow humans. I have all the skins, so now all I need is the package. To start with, I could auto generate a thumbnail like this:
















However if I find that to be too boring, I could add a title and make it this:
















However if even that wasn't good enough, I could also make my own thumbnail and then upload it.

(no image for this one because I didn't want to do that)

The thumbnail is the most important part of your skin package, as it is likely what people are going to see first, and will be the reason they either click on your package or scroll past. So make it eye catching!

Once your done with your skin package, you can either keep it to yourself or you can upload it to the steam workshop. Either way, you have successfully made your first skins.
Conclusion
I hope this guide has been helpful to you. If you have any questions, concerns, or anything, feel free to leave a comment under the guide asking me, as I will probably manage to get back to you. Anyways, that is about it, so I hope to see you on the steam workshop.
4 Comments
Alexander 27 Mar, 2024 @ 3:14pm 
:steamthumbsup:
ouch125pop 3 Oct, 2023 @ 3:34pm 
there's an easier way but it's :steamthumbsup:
QuadView 6 Aug, 2023 @ 3:45pm 
:steamthumbsup: