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@JOBL1N - I haven't tested it in build 42, I've only messed around a little in unstable so far with no mods at all. If you find that it works there as well, or not at all, that'd be good to know. Personally I was waiting for build 42 to mature a bit before looking at modding for it, considering the amount of changes from 41, and the amount still coming out with each patch.
@boxchat, it's doable, this method just leaves space for modders to add as many different materials or tools as they want to *any* recipes, because the problem is a general one, just brought to light by adding tons of extra rippable clothing first.
This is all to say, I won't be creating a more targeted fix personally, but I certainly have no objections to you using this mod as a jumping-off point for one of your own if you find it useful as such.
@Tnaz.v I'm not going through those mods for you, as I certainly can't tell you which one is best, because that's a subjective question that depends on what you're trying to accomplish.
I *can* say that this mod replaces the function ISRecipeTooltip.layoutContents and will either cause or have issues with any other mod that does the same, which probably includes mods that serve the same function as this one.
The best mods that should be vanilla!!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2611723883
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2798170078
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3002336479
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3122080147
You hit on my reasoning exactly, if I'm clicking "craft now" I want to know what i'm using "now".
This also makes it easier to add in more recipes for other stuff without them also acquiring the stutter we've seen from high-quantity clothing mods, "Craft Spear" is actually a good potential example, considering all the sharp items you can craft them with in Vanilla already, I can imagine an "I Love Sharp Objects" style of mod raising that number significantly. :D