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Otherwise you could obviously use one of my dungeon build recommendartions and push even as far as 1k+ dungeon level no problem.
Dungeon achieve ends at 200 for example.
As for gilded - without abusing the dungeon you will be getting 100s of gilds(if you want) before you actually reach tier 300.
If you have been playing while aiming at it - it will be the earliest out of hard achieves.
Especially if you were semi idle or fully idle.
It's as simple as having instant kills with 2 respawn items, instant kills and loads of chest/rich ore/gold chances while you are sleeping.
also i must i must of missed something about getting gold and how to works because the gild # of every unit achievements took me the longest and were the last ones i got its surprising 4% of people have the gild 10 of every unit do you get more gold if you are on a higher tier? because i farmed it at 120 i think
Even keeping that in mind though - there are other better classes to keep going infinitely I guess so it doesn't change too much.
As for missing info it is kinda... mostly something I considered irrelevant, I DID test everything but I personally prefer when guides don't overflow with too much useless info, I rather give the final results of tests of what's useful and what's not unless the game allows a huge wiggle room while still maintaining close to optimal strategy.
By realistic I mean just barely finishing all achievements. At that point you still won't reach the minimum.
Not really sure what happens if you keep playing infinitely obviously, since I doubt anyone will as by end of achievements game slows down to a crawl and it's already a struggle to push through.
Current ore added as ore find IS proportional to your ore but not in the way you think. It's proportional with a formula which I didn't figure out. What you need to know is that eventually the gains stops being enough to push further. Diminishing returns? Simply a low scale formula? Certainly testable if you really wish to know, but practically it does not matter.