RimWorld

RimWorld

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Minecarts - Get Haul'n Update (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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9.325 MB
2 Jul, 2023 @ 11:34am
5 Jul @ 1:38pm
10 Change Notes ( view )

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Minecarts - Get Haul'n Update (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
973 items
Description

Update of Compilatron,Ogliss,Parad0xs mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540895973



[discord.gg]
[github.com]


Move stuff from A to B with minecarts! Currently an early build, I hope to add more features and improvements later.

-- HOW TO USE --

Minecarts are buildings which can be built from the "rails" tab of your architecture menu. Minecarts need rails to function, which can be built in 1 tile wide lines, and with corners.
Minecarts must be given a push to be launched. To launch a minecart, select a nearby pawn, then right click the minecart to open up it's context menu. Then, select the "launch minecart" button. The pawn will walk to the minecart and give it a push to send it on it's way.
Minecarts can carry items in them like transport pods, and can be pushed after the intended items have been loaded.

Get Haul'n update includes revamped vehicle physics, connectable minecart trains and automatic pickup and dropoff points, along with general balance changes and a glossy new look.

Credit to Mic for the minecart textures; They did a great job :D

Also a special thanks to everyone in the RimWorld discord server who had to go through the agonizing pain of explaining to me how to mod RimWorld.

Update as of 2021, Fixed by Ogliss, Mlie and uploaded by Parad0x. New content planned partially based off old plans.

Credits to Compilatron for allowing this and original creation of the mod.

Free for anyone to update, take over or otherwise maintain.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hauling, transportation
19 Comments
Marcvsiulius 13 Aug @ 8:52am 
@Mlie it would be a blast if it did. Otherwise it's not so practical, but still quite a cool mod, I'm using it to decorate the base.
Mlie  [author] 12 Aug @ 2:03pm 
@Marcvsiulius Not really
Marcvsiulius 12 Aug @ 6:50am 
Do pawns know how to use it autonomously?
BladeofSharpness 26 Oct, 2024 @ 11:21am 
Working fine, although it's not too clear why some rails accept a new cart and many don't (mysterious Path Not Clear message)
Eidolan 24 Jul, 2024 @ 10:48pm 
Just noticed that is like the largest gold deposit I've ever seen in Rimworld in that screen shot
hlo120435 28 Jun, 2024 @ 3:14pm 
thanks brother
Tye-Wynd 24 Apr, 2024 @ 1:08pm 
If you do use "Minify Everything", they likely will steal the rails unless hey are something like flooring. Try using "Don't steal my walls!" if you don't want this.
FULL SEND 27 Sep, 2023 @ 4:44pm 
Nice. I will recreate the Snowpiercer experience.
Mlie  [author] 27 Sep, 2023 @ 12:02am 
@meme The rails are not buildings really, so I dont think so
FULL SEND 26 Sep, 2023 @ 11:20pm 
Do raiders steal the rails or straight-up destroy them? I would like to make my Snowpiercer gameplay better.