Sid Meier's Civilization V

Sid Meier's Civilization V

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Unique Trait Collection
   
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531.567 KB
12.8.2014 klo 14.44
16.7.2015 klo 5.38
8 muutosilmoitusta ( näytä )

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Unique Trait Collection

1 kokoelmassa, tekijä framedarchitecture
Accurate Maps
26 luomusta
Kuvaus
Replaces 13 base game Unique Traits.

Compatibility
* Vanilla; Gods and Kings; Brave New World; all DLC

Replacements
Alexander: (Hellenization) Captured and founded cities receive a free Amphitheater. Great Generals can found cities. Receive a free Great General upon discovering Philosophy. (Requires GnK or BNW)
Askia: (Tarik al-Sudan) Landlocked cities receive a free Caravansary. Upon discovering Education, Faith produced in the Capital contributes to Science. (Requires GnK or BNW)
Bismarck: (Realpolitik) While at War, Happiness is converted to Culture. While at Peace, Happiness is converted to Production in the Capital.
Boudicca: (Hare of Andraste) When war is declared, enemy units and cities are revealed. After attacking, land units have a chance to enter a short-lived Battle Rage.
Dido: (Trade Rule) Cities founded on coasts receive a free Harbor and claim nearby resources. Each traded resource type generates 2 Gold per Turn.
Elizabeth: (Regnum Gloriana) Cities founded after the Medieval Era generate Golden Age points. Writer specialists generate 3 Food. A Great Writer appears upon discovering Education.
Gandhi: (Ahimsa) While at Peace, +2 Happiness per City. Camps and Pastures generate Faith, but not Food.
Isabella: (Reconquista) Conquered cities convert to the State religion and generate a one-time Faith bonus. Upon discovering Compass, all coastal lands are revealed. (Requires GnK or BNW)
Montezuma: (Flower War) While at War, each Barracks yields +3 Happiness and Culture. Melee and Gun units have a chance to enslave defeated enemies.
Pedro II: (Export Empire) Founded cities claim all nearby Jungle tiles. Unimproved Jungles generate Production. Plantations generate 1 additional Gold. Sugar resources are doubled.
Oda Nobunaga: (Sakoku) Internal trade routes generate Science (Requires BNW). Castles yield +2 Production and Gold. Captured cities receive a free Castle.
Suleiman: (Kanuni) Adopting policies in the Piety and Aesthetics branches increases Culture and Golden Age Points by 20%. Siege weapons receive the Barrage Promotion.
Washington: (Republicanism) Begin with the Liberty and Republic policies. Cannot adopt policies in the Tradition branch. Unhappiness from number of Cities reduced by 25%.

New Units to support Traits
Alexander: Hellenic General Replaces Great General. +1 Moves and can found cities.
Montezuma: Slave Has a chance to spawn if Montezuma wins a battle. Can build all improvements, though at a slower rate. Can defend itself from attacks. Can be deleted in a city for a chance to increase the population (requires BNW).

How to Remove Traits
Any of the replacements you don't like can be easily removed.

1. Navigate to: C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\MODS
2. In MODS navigate to: Unique Trait Collection
3. Delete the folder with the name of the Leader whose trait was replaced and that you want to restore to the original.
4. Restore deleted files by re-subscribing.
71 kommenttia
Patrick Not-Star 8.7.2021 klo 22.42 
for anyone who uses EUI, don't use this mod, it conflicts with it and glitches the tooltip bar
anothernick1996 13.3.2020 klo 18.38 
Is the food from writers for England a reference to Johnathan Swift's "A Modest Proposal" or am I overthinking this?
Verily 4.10.2019 klo 15.32 
A reason to play default Germany and not just keep downloading mods. I like it.
Anotzibartschad 11.12.2018 klo 5.18 
@framedarchitechture
I've decided to run a game with IGE to see if germany had some sort of issue with it's traits.
It does. Germany doesn't work, atleast for me. No matter how much happiness I gave myself, neither did I gain more culture during war nor did I gain more production. Please fix this.
Chrissant 13.12.2017 klo 22.45 
Traits are modded via xml. You can learn how each trait and the according values are added by looking at base game xml files. It's pretty straightforward once you get the hang of it.
A Flying Brick 18.8.2017 klo 7.51 
How did you make this mod. I've looked up every tutorial on moding traits, but I can't find anything.
Bertdog211 23.6.2017 klo 7.23 
The America trait is very nice
gibsonlespaul638 10.9.2015 klo 16.09 
I love most of your stuff. Can I ask why you don't like Japan's vanilla unique trait, Bushido?
chuckles9999 23.7.2015 klo 13.54 
Can someone better explain Carthages' unique trait, I don't seem to be gaining any culture from resource trading
MrC1065 3.6.2015 klo 21.25 
@framedarchitecture Well I'll just run a few test games and see why Germany has that issue.