Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Sunflower Corporation
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Tags: Mods
File Size
Posted
Updated
32.681 MB
27 Jun, 2023 @ 11:54am
4 Aug @ 5:08pm
18 Change Notes ( view )

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Sunflower Corporation

Description
Adds in new technologies and blueprints created by Sunflower Corporation. We strive to bring you cutting-edge advancements in space-faring technologies.

- Cluster Missile - A new type of missile designed to overwhelm PD. These missiles are launched from the standard missile launcher.
- Ion Blaster - Fires a guided burst of ions away from the turret, then directs the burst to its target. Great at diagonal fire.
- Heavy Ion Blaster - Fires a massive, but slow, guided burst of ions away from the turret, then directs the burst to its target. Shields stop its secondary effect entirely.
- Galvanic Armor - A wide, armored plate with two charged coils on the outside that will shock nearby enemies and projectiles, dealing more damage as they get closer.
- Arc Emitter - Drains nearby Arc Transformers to fire massive bolts of lightning.
- Arc Transformer - Converts power in to arc energy to be used by Arc Emitters and Galvanic Armor.
- Ion Diffusion Lattice - A special arrangement of ion reflectors that act sort of like a laser and a sponge simultaneously. Absorbs ion energy and expels it in small beams.





While Sunflower Corporation leads civilization in technological advancements, we always strive to release fair and balanced modules. Please forward all complaints to the incinerator after leaving a copy in the comments below.



This mod makes additive edits to the Ion Beam in order to cooperate with the Ion Diffusion Lattice. These edits are non-destructive. Any mods that perform destructive edits to the Ion Beam or replace it entirely will be incompatible with the Ion Diffusion Lattice. Other areas of the mod are unaffected.
Popular Discussions View All (4)
15
11 Oct @ 8:16am
Bug Reports, Crashes, Incompatibilities, Etc...
Fariel
5
11 Dec, 2024 @ 5:04pm
Balance Feedback
Fariel
1
22 Oct, 2023 @ 1:50am
Primarily Galvanic Armour feedback
albiescrazycurls
126 Comments
Enderluck 11 Oct @ 8:01am 
The graphic issue with Arc Emitter can be solved by removing both instances of MinIntensity in BeamMediaEffects.
I already fixed that in my rebalance (which also rebalances a lot of other stuff): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3441348389 .
Nosnek199 28 Sep @ 10:45am 
Arc emitter seems to be broken visually! The lightning will not appear.
CloudBirb 26 Sep @ 1:17pm 
yeah this'll need an update for compatibility with TDI's advanced missile launcher, switching this one off for now until then
average AI 22 Sep @ 4:23am 
can confirm this might having something to do with the advanced missile launcher from deranged industries
mgunh1 18 Sep @ 2:01am 
This is causing a crash on start up due to some sort of incompatibility with the cluster missiles on 30.1b
dx155 13 Sep @ 4:39am 
ClusterMissilesComponents
dx155 12 Sep @ 8:48am 
Please update
rithicae.monroe 23 Aug @ 3:00pm 
Heya Mod Dev, I noticed something odd with the Heavy Ion Blasters
Last I remembered, they required 2 crew (cuz it had two seats)

Nowadays, only 1 crew member mans the turret
Given that the sprite work suggests otherwise, I think this be a bug

That's all
Cheers for the mod Dev!
Enderluck 5 Aug @ 5:30pm 
I think that Galvanic Armor should create a shield. For Arc Emitter or Arc Blasters there should be a new status effect, electric static that causes damage to tiles and is distributed to adjacent cells. At high electric static value, it starts to drain energy from nearby components and cause random short circuit (fire) and stuns crew. Also, changing Arc Emitter from a beam to a missile that burst into electricity would be interesting. We don't have any modular or deck weapon that shoots missile type projectiles.
Чвк Урурур 5 Aug @ 2:15am 
Arc Emitter, idea 1: Most likely, the following changes will be suitable as an acceleration: striking an area with several discharges, but with less penetration ability

Arc Emitter, idea 2 :Like a magnetic impulse, the tow beam could emit many discharges in different directions, but with less damage and focusing on the area.

(Comment) The Arc Emitter does its job very well and tears apart everything in its path, so it would be fair to add a weaker but more dispersed fire