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We could also use some more mini-games (that were supposed to be "upcoming soon" since ssl2 browser ver...) and also include them in the lobby to pass time while you wait for more players to join.
Saddly no news Solar besides a rebuild due to hacker attack.
Still Hoping
If you have any extra ideas DM me so i add it too
It has also been over 2 years since the last update with no news from kChamp, so has further development of this game ended? I'd really hate if that was the case.
I'm not particularly convinced by the values suggested for overcharge and fortify—I think they're mostly too low to consider using outside of saving/skipping a turn. Frankly, even the current 25% isn't too stellar, but we also can't set it too high. I'd consider either yeeting the levelling altogether (little point in keeping it when you can just click through it in a local match until you have both maxed out), or making them grant more damage/defence per level based on some other, dynamic factor. Missing health, proximity, there are ways to make it more interesting and some probably don't suck.