BeamNG.drive

BeamNG.drive

Modified Gravil D15 Render
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9 Comments
Federski 31 Aug, 2017 @ 6:45pm 
word, gotchu
Zapy Sir Floofy Tail  [author] 31 Aug, 2017 @ 6:05pm 
@Federski, its 3 years old man, it was way back in my early days. look at my portfolio [ryakra.artstation.com] if you want to actually see my quality.
Federski 30 Aug, 2017 @ 8:06pm 
Its grainy man , alter the render options (I forget what it is called)
jeanluc.png 23 Mar, 2015 @ 12:04pm 
It looks great!
Roadside_Racoon 8 Oct, 2014 @ 5:41pm 
Oh. Ok. Thanks.
Zapy Sir Floofy Tail  [author] 8 Oct, 2014 @ 5:40pm 
@Roadside_Racoon
This was not in Beam.ng. I took the gravil D15's .dae file and imported it into my renderer (in this case I used blender) assigned textures and modeled a bit more, set up shaders and rendered it out like this.
Roadside_Racoon 8 Oct, 2014 @ 1:36pm 
How do you render objects in BeamNG?
Zapy Sir Floofy Tail  [author] 15 Aug, 2014 @ 7:22pm 
ya, this was kinda old, dosent look amazing.
Dong Kong 15 Aug, 2014 @ 7:04pm 
Looks nice, although I suggest making the grille and fender flares black, I think it would be a bit better that way.