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Ilmoita käännösongelmasta











For RTS you'd want carriers with PTL bombers, regular ship AI performs poorly with any coaxial weapon - not even sure if that's something that can be fixed with mods.
You may get some result with Burst PTL mounted forwards as the only turret on that M3, that's probably the best we can get from non-fighter AI.
Part 2:
Also, Trinium weapons have bonus damage - Ogonite is only good for recoil reduction, like adding cannons to smaller ships. Other than that - it's a waste of space.
There's a bit of information about tactics and weapons at in-game encyclopedia, if you havent seen it already.
I'd try counter-physical armor and Heavy RBE's with Bombers or Bomber squadron(carrier fighters).
Boosters and Engine upgrades to let your fleet get at close range ASAP. You need critical hits to take down a Capital ship.
I assume you're using faction packs, which add a lot more health to enemies, and you're inside barrier right?
That is the end-game area, and M8s can carry experimental weapons ( Rainfire LRM in this case ). This was supposed to be difficult every time at Veteran+ with faction packs.
There's no meta for this scenario, and you really need a balanced fleet with different builds (upgrades + weapons).
That looks more like a mod conflict or broken installation.
Point Defense laser is the strongest PD but still it's only good against fighers and torpedos, with damage never exceeding few hundreds omicron.
While single combat turret can easily have 5k+ DPS or 20k+ burst damage, not counting coaxials, lasers and railguns which have much larger damage.
Proton Torpedo Launcher (PTL) - a special weapon type usable by carrier fighters (called bombers in this case), or manually in a small and fast ship.