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It is in the game, but has a poorly worded description.
Works same as Builders Hall (but a slight different rate). Both provide a bonus when "Housing" is selected as a production target.
* Reducing unrest.
* Transmuting gold to power; that is, they have a gold upkeep, and produce the same amount of power - a 1 to 1 ratio.
Since the Alchemy trait lets you transmute gold to mana at a 1 to 1 ratio, this makes religious buildings not quite as useful. Transmuting to power is still better than transmuting to mana, so I tried to make the statement reflect this. Most of the time, you should still build a religious building under the same conditions; most not being all.
Or, for wizards without the Alchemy trait, you can only transmute gold to mana at a 2 to 1 ratio, and religious buildings transmute gold to power at a 1 to 1 ratio, making them far superior in conversion.
I hope that clears it up?