Total War: WARHAMMER III

Total War: WARHAMMER III

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Wounded Leaders Matter - Unofficial Update
   
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Tags: mod
File Size
Posted
Updated
407.556 KB
11 Jun, 2023 @ 7:06am
9 Sep @ 5:37am
14 Change Notes ( view )

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Wounded Leaders Matter - Unofficial Update

In 1 collection by Railgun
Total War Warhammer III - Myloween's Modlist -
89 items
Description
Status: Updated for 6.3.x CA Build.



Description :
Hello, I really love the idea behind Wounded Leaders Matter from Sam8872, unfortunately its mod seems forsaken, so I will try to update it for each factions added by CA while waiting for his return.

However, as I'm not sure about the right balance, I would really appreciate if you could give me some feedbacks or good ideas.

Compatible IEE.

Missing effects completed :
Common faction effects

  • Hero action success chance +5%
  • Control -4
  • Leadership -5

Vanilla related :
- Rogue Armies
- Chaos Dwarfs
- Vampire Counts
- Warriors of Chaos
- Norsca
- Beastmen

Mod related :
- OvN Lost Factions: Fimir
- OvN Lost Factions: Albion
- OvN Lost Factions: Grudgebringers
- OvN Lost Factions: Dread King Legions
- OvN Lost Factions: Citadel of Dusk
- OvN Lost Factions: Araby
- Cataph's Southern Realms (TEB)
- The Jade-Blooded Vampires: Curse of Nongchang
- Legions of Nagash
- GMD Sharkmen 2.0
- SCM Marienburg
- Copher faction overhaul

Specific faction effects (Vanilla related)

Dwarfs :
- Malakai
  • Upkeep +5%
  • Missile strength -15%


Empire :
- Elspeth
  • Winds of magic power reserve -16 per turn
  • Missile strength -15%


Cathay :
- Yuan Bo
  • Winds of magic power reserve -16 per turn
  • Upkeep +5%


Kislev :
- Ostankya
  • Spirit Essence -5 per province per turn
  • Chaos Undivided corruption +5 per region per turn


Vampire Counts :
- Vlad Von Carstein
  • Winds of magic power reserve -10 per turn
  • Raise dead cost +25%

- Isabella Von Carstein
  • Winds of magic power reserve -10 per turn
  • Raise dead cost +25%


Deamons :
- Changeling
  • Winds of magic power reserve -16 per turn
  • Hero action cost +35%

- Tamurkhan
(His effects only stay one turn due of its traits)
  • Campaign mouvement range -25%
  • Hero action cost +35%

- Epidemius
  • Infection cost to create a Plague +100%
  • Campaign mouvement range -50% for Plague Cultists

- Skulltaker
  • Chance for destroyed Bloodletters to be restored after battle -15%
  • Charge bonus -20%

- Arbaal
  • Khorne's Favour -5 per turn
  • Weapon strengh -20%


Warriors of Chaos :
- Archaon, Kholek
  • Casualty replenishment rate -10%
  • Recruitment cost +10%

- Be'lakor
  • Winds of magic power reserve -16 per turn
  • Recruitment cost +10%

- Azazel, Sigvald
  • Seduce units budget -15%
  • Speed -10%

- Valkia
  • Upkeep +5%
  • Melee attack -5

- Festus
  • Casualty replenishment rate -10%
  • Melee defence -5

- Vilitch
  • Winds of magic power reserve -16 per turn
  • Miscast base chance +15%


Chaos Dwarfs :
- Astragoth
  • Workload requirement for Raw Materials +20% per province per turn
  • Weapon strengh -20%

- Drazhoath
  • Workload requirement for Raw Materials +20% per province per turn
  • Miscast base chance +20%

- Zhatan
  • Workload requirement for Raw Materials +20% per province per turn
  • Missile strength -15%


Beastmen :
- Khazrak
  • Bestial Rage -20 per turn
  • Melee attack -5

- Malagor
  • Winds of magic power reserve -16 per turn
  • Melee defence -5

- Taurox
  • Weapon strengh -20%
  • Charge bonus -20%

- Morghur
(Respawn immediately, so no effects for him)


Orcs :
- Gorbad
  • Global recruitment duration +1 turn for all units
  • Leadership -5


Ogre :
- Golgf@g
  • Income from sacking and looting settlements -15%
  • Weapon strengh -20%
Specific faction effects (Mod related)

OvN Lost Factions: Albion :
- Host of the Ravenqueen
  • Upkeep +5%
  • Recruitment cost +10%

- Order of the Truthsayers
  • Wind of Magic power reserve -12 per turn
  • Chaos Undivided corruption +5 per region per turn
Specific character effects (Mod related)

OvN Lost Factions: Citadel of Dusk :
- Althran Stormrider
  • Campaign mouvement range -15%
  • Hero action cost +35%


Legions of Nagash (6.0) :
- Neferata
  • Seduce units budget -15%
  • Hero action cost +35%




Credits :
- Thanks to all modding community for their tools.
- Thanks to Sam8872 for his great mod Wounded Leaders Matter.
Popular Discussions View All (1)
2
7 May, 2024 @ 10:13pm
PINNED: Balance Feedback Thread
Railgun
57 Comments
Videogamer40000 29 Oct @ 10:12am 
Excellent. Thanks.
Railgun  [author] 29 Oct @ 10:09am 
@Videogamer40000
I can confirm, I will look into that.
Videogamer40000 29 Oct @ 6:29am 
I'm not sure if anyone else is having the issue, but it seems like Ikit Claw doesn't have a unique debuff when he is wounded.
Railgun  [author] 9 Sep @ 4:24am 
@stevens2222
It should already works fine with the latest update, but I will check when I have a moment.
stevens2222 8 Sep @ 8:30pm 
up pls
CaptainKampfkeks 28 Jul @ 7:12pm 
Ah, gotcha. Then maybe that was what crashed the start of a campaign in my testing earlier. I'll check again tomorrow. Thanks for the clarification, cheers! :chug:
Railgun  [author] 28 Jul @ 6:49pm 
@CaptainKampfkeks
This act like a update, both mods must be activated yep. Do not worry about the original outdated files, they are overwritten if necessary. ;)
With a custom load order, put my update on a higher priority.
CaptainKampfkeks 28 Jul @ 1:26pm 
Big W for keeping this mod alive, though why is the old one listed as a requirement? Considering that one is outdated, I'd assume it wouldn't work if it were enabled. Or does your mod act as a patch, requiring the old one's files?
Railgun  [author] 5 Jun @ 6:03am 
@Leinadoje
Yes
Abbot 5 Jun @ 4:45am 
save game compatible?