Cities: Skylines

Cities: Skylines

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Canal - Networks #01
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45.805 MB
4.6.2023 klo 11.42
5.6.2023 klo 9.17
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Canal - Networks #01

2 kokoelmassa, tekijä clus
Clus´s networks
115 luomusta
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 luomusta
Kuvaus

Hello all togther !

Here´s another project, that wanted to leave my cosy HDD. ;P

Currently This pack includes 3 canals [small / medium / wide].
I´ll add a third one within the next weeks.
Everything explained down below counts for all versions. They´re exactly
the same, except for their width.

If smthng is unclear, "doenst work" etc, pls ask/report here or on discord. Thanks ! :)


  • 3 Canals [currently]
  • 38 / 62 / 86 in width
  • retaining Walls can be changed
  • piers can be changed
  • tops can be added / changed
  • the frame can be removed for seamless road crossings
  • all Props can be deactivated / activated
  • pdelmo´s grass props can be activated on all ground layers !
  • take a look at the description below ... I´ve explained some things down there ;)

  • due to the different functionality of the canals, compared to other networks in the game, these cant be connected to other canals in a visually appealing way


  • fixed some minor issues
  • added the possibility to use BEND Nodes as "crossing points" for roads
  • added the ability to remove the END Node [be creative ;)]


Overview of all AN Customisation - Options
Changes on Segments
  • choose between 3 different "retaining Walls"



  • choose between 3 different "Piers"
  • ...or remove them completely



  • choose between 3 different "Tops" [Fence / Wall / Edge]
  • ...or remove them completely

Changes on Segments - removing the Canal´s Frame
  • in order to build a Road over the Canal, you can remove the Frame ...
  • ...either completely [removes everything else too]
  • ...or just the middle part, whch simply cuts the tops

Changes on Segments - Depths of the Canal
  • you can add addtional ground layers ...
  • this is only visual !


  • there are also "transiton peaces", which tansition all from the ground to the choosen height
  • there are no "intermediate transitions" ...
  • these shouldnt be used next to a junction, bcs they dont create nodes
  • if those are activated on a segment next to a junction node, then you have to activate the Nodes for these extra bottoms manually via aSegment End Flag.
Segment End - Flags
  • with these, the Topings can be deactivated individually ...
  • as well as the Node of the additional ground layers



BEND - Nodes
  • these work a bit different ...
  • in order to activate them, you have to activate the same options on both segments next to the node
  • "but" you only need the options of the Left - Side
  • the bend node will then display those settings on both sides



  • use bend Nodes as crossing points for roads
  • with both frames removed, nothing will clip through the roads

Node - Flags
  • remove all End Nodes


  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • all Props are optional, although I´ve listed them in the description on the right


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • both Canals use the exact same Sets of Textures and Materials.



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

18 kommenttia
clus  [tekijä] 5.8.2023 klo 0.40 
@ConureGuy_411 I used 3 props, which are included in Ronyx´s Docks Pack. I didnt want to copy and reupload them. You can deactivate all assets of a pack, which you dont want use, in the games content manager or copy the steam version (downloaded Pack) in to your local folder and delete everything you dont need.
ConureGuy_411 30.7.2023 klo 17.35 
I know it says all props are optional, but I'm just curious why it lists "docks" as one of them. Does it affect appearance (ie make it look too weird)
clus  [tekijä] 23.6.2023 klo 3.15 
Many thanks for sharing this @WONHO OPPA ! I always Love to see, what you are all doing with the stuff !
HEESEUNGIE 10.6.2023 klo 6.56 
@Clus, thanks now I know whice ones that can stay.
clus  [tekijä] 10.6.2023 klo 3.29 
@all Thanks again ! :)
@Chamëleon TBN yep, I know that. But unfortunately there will be no new features/changes or a possible continuation in to CS2 ... , plus there is currently an unfixed bug regarding new networks [but it seems that this bug only shows itself if the user uses AN in combination with NS (beta)] and I might have found intermediate solution ... anyways, I´d be better if Kian was still arround. Fingers crossed, maybe he´ll be back for CS 2. :)
@RamblinRick thanks ... should be fixed now.
@ACanadianMoose_ Most networks, seen on the pics, are unpublished ones ...
@WONHO OPPA hi. I´ve only used the rope/cable poles, tire bumpers and ladders from that pack.
Canadian Moose 6.6.2023 klo 20.49 
@clus what is the tram road used in the thumbnail for this asset that can be seen going across the canal?
HEESEUNGIE 6.6.2023 klo 5.28 
Nice :steamthumbsup:
1 question the Dock package contains 26 items do you use all 26 of them in your canals or just a few so we can get the unused items out of the folder?
IM HAROLD RAMIS 6.6.2023 klo 0.08 
Thank you so much for making these. Im making canals in my city for the first time and couldn't find anything I like. These are perfect!
Aymen-212 5.6.2023 klo 13.31 
@Sully it would be incredible if you could do this, to simplify the different versions, but, nonetheless, you and @clus canals are amazing and have brought up my city to life haha