The Outlast Trials

The Outlast Trials

103 ratings
Pro Movement/Escape Guide
By mslilith
I have noticed in the past few days that almost close to no one is utilizing this method. Even in lvl 20s above. Following this tips would help you tremendously on avoiding damage which gives you a better final score.

You could also free up your inventory with Medicines/Antidote so you can just keep rig chargers/bricks/bottles/adrenaline
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So this guide will discuss 3 topics. Sound, Darkness and AI
1. First of all. Go to Settings > General and turn on "Noise indicator Display". What it does is whenever you make a sound, it will tell you on your dot crosshair. There are 3 types of sound

a. Dot ---> No sound is generated and no enemies can hear you. Crouching does this.
b. 1 Parenthesis. Ingame it looks like this ( . ) ---> Enemies only near to you can hear you. Walking makes this sound.
c. 2 Parenthesis. It looks like this (( . )) ----> Bashing doors, Cranking Generator, Sprinting and other loud noises is under this category.

2. Let's talk about movement. Walking is slower and continuously creates a 1 parenthesis sound around you. To mitigate this, you can sprint jump instead without walking/running. To do this, use W + Shift + Space. This must be click in sequence correctly so your character would not run then jump, or walk then jump. Doing this correctly will make your character sprint jump from where you are.

As you have turned on your noise indicator, you would then notice that doing this will only make a one instance of "1 parenthesis sound". And that sound would only occur upon landing. Which makes the first jump not be able to be heard by whoever is chasing you. Ergo losing you them from the last location you were seen. On top of that you have covered much more distance than walking. This is much better when you are trying to go to a location quickly but couldn't afford to sprint because you would be heard by the enemies just around you.

3. How to utilize this more effectively?

Finally, For the last part, go to your Settings > General and turn on "Darkness Indicator Display". What it does is it will show you on your lower right part of the screen if you are in a place where you cannot be seen as it will show a moon icon. Or if you will be seen (you are in a light area) which will show a sun/light icon

So how to easily lose someone chasing you?

a. Run to a dark room and the moment you entered the spot where an enemy cannot see you (which you would see a moon icon) Sprint jump 1x to any direction in that dark room. The reason enemies follow others in the dark areas is because these people keep sprinting/wallking and the AI is simply following the continuous noise that this movement creates. Sprint Jumping eliminates this. So they would lose you immediately.

In a darker difficulty, the AI are faster and may opt to explore that room despite you not making noises anymore so sprint jumping 2x is recommended.

Please do note that this tactic also work anywhere. Remember that the AI will only go to the last location you where seen so if you were seen in an open area, you can sprint jump to a corner where they would lose vision and they wouldn't follow you because you are not making loud noises.

Recommend upgrade/AMP.
Athlete (Tier 2 Pharmacy) -> Increases Max Stamina
Parkour Technique (tier 2 Pharmacy) -> Reduces Stamina consumption when jumping

Noise reduction (Level 22 AMP)
Continuously creates 1 parenthesis sound even when sprinting
18 Comments
ඞsusඞ 14 Dec, 2023 @ 12:24pm 
i have a better strategy called 'fuck it we ball' where i run around the map at mach 5 speed with 1 bar of health hoping a grunt doesn't lunge halfway across the country to hit me (he will)
Dan 19 Sep, 2023 @ 11:27am 
great stuff
mslilith  [author] 7 Jul, 2023 @ 11:19pm 
I like your name
Someone who cares 26 Jun, 2023 @ 4:41am 
Too deep dude. stop before you go into the rabbit hole! :steamthumbsdown:
I paid 30 bucks for an Early Accessed Game.
We are not missing out on anything in the Gaming World yet.:steamthis:
mslilith  [author] 25 Jun, 2023 @ 10:48pm 
What I mean by "Without Animation" is that they do not take 1-2 seconds to animate an attack. Something like a quick attack which takes 0.5-1 sec animation which is a sure hit unless you were able to time sprint jump

So yes, I was not able to add it here but sprint jumping when an enemy is close can be used to dodge quick attacks.
mslilith  [author] 25 Jun, 2023 @ 10:46pm 
Back dodge / Kiting and the rest are just things you learn along the way but not effective in the later stages especially in program Omega unless it's Giant Ex Pop and that there is something in between you such as a long table. Reasoning is that enemies are simply fast and back dodging without a buffer between you means they can chase you in 1-3 sec depending on how far they are.

A buffer is needed as once you have played for hours, you will start noticing that at a certain distance, these enemies especially giant ex pop will have a punch animation similar to mr X from re 2 remake which is something you can exploit for as long as 5-10 minutes

EX: Luring an enemy because of an objective or reviving a downed friendly.

You can do this for as long as you want unless a second ex pop comes in. As this is a double edged sword, you will also noticed that at a certain momentum and distance, ex pops/prime assets can damage you without a need of animation making this strat risky
no cake = back to Q 23 Jun, 2023 @ 8:07am 
I expected dodge strats ala back dodge to avoid enemy attack when I read movement guide. Misleading
mslilith  [author] 19 Jun, 2023 @ 5:05am 
Your soundcloud is cringe:steamthumbsdown:
Someone who cares 14 Jun, 2023 @ 10:57pm 
Lmao ur cringe. play sf5:steamthumbsdown:
mslilith  [author] 10 Jun, 2023 @ 9:24pm 
@illuminaduke :steamthumbsup: