Project Zomboid

Project Zomboid

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[B41/B42]Repair Any Clothes New Version
   
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3 jun, 2023 @ 4:00
17 jan @ 17:46
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[B41/B42]Repair Any Clothes New Version

I 1 samling av CarlosRojasCu
CarlosRojasCu mods
44 artiklar
Beskrivning
Mod que está basado en el mod: Repair Any Clothes, pero cambiando que solo una línea en el código del ítem es la que se ve modificada y así no modifica totalmente el ítem como lo hace el otro Mod, además ya no se requiere el mod: Item Tweaker API - Still works in Build 41.78, para poder funcionar o hacer algunos que otros cambios, de la manera que lo hice ayuda un poco más en la compatibilidad con los mod que utiliza los ítems que este mod modifica.
Con el tiempo podré ir añadiendo compatibilidad con otros mods de ropa que no estén incluidos en el mod otro mod: Repair Any Clothes, solo si su creador no lo quiere añadir por falta de tiempo o algo por el estilo, yo lo puedo añadir por acá.

Mod which is based on the mod: Repair Any Clothes, but changing that only one line in the item's code is the one that is modified and thus does not totally modify the item as the other does Mod, also the mod is no longer required: Item Tweaker API - Still works in Build 41.78, to be able to work or make some other changes, the way I did it helps a bit more in the compatibility with the mod that uses the items that this mod modifies.
Over time I will be able to add compatibility with other clothing mods that are not included in the other mod: Repair Any Clothes, only if its creator doesn't want to add it due to lack of time or something like that, I can add it here.

Mods soportados: -/- Supported mods:
  • Undead Survivor
  • Insurgent - Black Ops Profession
  • Spongie's Open Jackets
  • School's Out: Anime-Style Student Uniforms
  • KATTAJ1 Military Pack
  • STALKER Armor Pack
  • Some clothes from: Brita's Armor Pack
  • SCP Guard Outfit
  • OCP Gear
  • Lynx Pack
  • zRe SWAT ARMOR
  • Civic Republic Military: Faction Pack
  • Cerberus Pack
  • Small Town First Responders
  • Shark's Law Enforcement Overhaul
  • Militek Faction Clothing
  • Jordan's Extra Stuff 2.0!
  • Shark (and Peach's) Military Uniform Improvements

En teoría no debe haber problemas al tener ambos mods activos, pero para evitar algún conflicto, recomiendo usar uno de los dos... No realizo esto con la idea de quitarle el lugar al otro mod, solo lo realizo así porque veo más correcto solo modificar una línea del código de los ítems, porque?: Porque si en algún momento algun mod o el mismo juego base ha realizado alguna modificación nueva en algunos de los ítems, al activar el mod Repair Any Clothes, el ítem regresará a la configuración que contiene dicho mod. Siéntase libre de tomar la mejor decisión o lo que mejor estime conveniente.
In theory there should be no problems having both mods active, but to avoid any conflict, I recommend using one of the two... I don't do this with the idea of taking the place of the other mod, I only do it like this because I see more correct alone modify a line of the code of the items, why?: Because if at any time any mod or the same base game has made a new modification in some of the items, when activating the mod Repair Any Clothes, the item will return to the configuration that contains that mod. Feel free to make the best decision or what you think is best.

Todos los agradecimientos son destinados a sus creadores. Gracias por sus maravillosos trabajos.
All thanks go to their creators. Thank you for your wonderful works.





Workshop ID: 2984301200
Mod ID: RACNewVersion
Populära diskussioner Visa alla (2)
1
17 jan @ 20:30
Error when starting the client.
LumberingTroll
0
17 jan @ 17:22
Harmless error maybe?
Xayalynn
152 kommentarer
Sur.Vival 25 aug @ 20:53 
No worries at all, I am using your original mod to make it work for the mod item at this moment. I will try to figure out why this new version didn't work as well.

Maybe I just called the wrong mod ID or something else.
getActivatedMods():contains("\\ToadTraits") then
newscript:getItem("MoreTraits.AntiqueVest"):DoParam("FabricType = Leather")
newscript:getItem("MoreTraits.AntiqueBoots"):DoParam("FabricType = Leather")
CarlosRojasCu  [skapare] 25 aug @ 20:38 
@Sur.Vival It could be that the More Traits mod has been updated or changed something and it's not letting this mod work as it used to for certain repairable clothing items... I wish I could check it, but unfortunately there's not much I can do at the moment. :(
Sur.Vival 25 aug @ 16:26 
I found that the cloth from "More Trait", like Antique Bulletproof Vest, can't be repaired. Is that normal, or does the mod cloth not shown above not support repair? Or should I use the old version of the mod that overrides all the cloth, including mod ones?
CarlosRojasCu  [skapare] 16 aug @ 7:58 
@Thaumaturge Thanks, my friend. The kind words of encouragement help me keep going so that when my situation stabilizes, I can start modding and playing again like before. :)
Thaumaturge 16 aug @ 7:54 
Hi Carlos,

Thank you for taking the time to reply, and I’m really sorry to hear about the difficulties you’re going through. Please don’t feel pressured about the mod at all — your wellbeing and personal situation are much more important.

I just wanted to share the idea in case it might be useful for the future, whenever things improve and you have the time and energy. In the meantime, I’m grateful for the work you’ve already done; it’s brought a lot of enjoyment to the community. Wishing you strength and better days ahead!
CarlosRojasCu  [skapare] 15 aug @ 14:04 
@Thaumaturge Hi, thanks for the kind words. Yes, I have a lot of things planned, but for now I can't afford to fix or add new changes or play with my mods or any games. As I mentioned before, my situation here where I live isn't great at all, leaving me very little free time for myself or my personal things. I have faith that at some point things will improve or stabilize and I'll be able to dedicate time to mods and games, but for now I can't do much. :(
Thaumaturge 15 aug @ 12:43 
Hi, thanks for your great work on this mod!
I was wondering if it might be possible to handle clothing repair in a more universal way, similar to the approach used in the "Universal Repair, Rip and Patch Clothing 2.0!" mod.
This could potentially remove the need to manually add compatibility for each item, and make the mod more future-proof when new clothing is added.
Of course, just a suggestion — totally understand if this isn't within your current plans. Thanks again!
Cosmo 20 jul @ 9:03 
@CarlosRojasCu I see no problem mate
CarlosRojasCu  [skapare] 20 jul @ 9:00 
@Cosmo I want to make changes to the mod and even review why it's not working properly, but my current living situation (I live in Cuba) doesn't give me much free time or time to study the new content and changes in B42. Sorry, there's not much I can do right now... :(
Cosmo 20 jul @ 8:54 
@CarlosRojasCu + mb add patching possibility for all gear?