A Total War Saga: TROY

A Total War Saga: TROY

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Helpful Tips in General.
By 닝닝 공주님의 기사
These few tips will greatly help you finish your campaign
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Campaign
1. Before you declare a war, find your enemy's enemy.
open trade section, and offer to join war against the target you want.

This allows you free resources and improve relationship with the enemy of your enemy.
This also prevents enemy's ally from joining when the war is declared via participate war.

2. When you must kill an enemy faction but you can't hold the land you take, Sell the land
you take to 3rd nation. This will greatly pay you off much resource and enemy will
have hard time taking the land back while you focus on killing him.

The faction who received the land will greatly like you, even though they pay you full price.

2.1 When you sell your land to someone, try to sell it to an ally. This is because the land
will still provide you vision.

Enemy will often by pass the 3rd nation and try to come to your land.
The vision they provide will be important.

3. When your army is moving into hostile territory try to move little less
and keep ambush position. This would prevent you from fighting
multiple enemies at once or allow you to ambush an incoming enemy.

3.1 When your army is stationed near a town that has damaged garrisons
that is expected to be attacked, stay in ambush position near town rather
than staying in town.

3.2 AI always knows your army location and which settlement is undefended but
Army in ambush stance is an exception.

This will allow you to fight one enemy at a time and let your army not get
eliminated even if you lose battle.

4. Use Hephaestus in early game.
The temple allows you 15 armor + 15 attack on recruit or can be applied later.
It is especially useful early game when you must use light units and useful
for doing Mythic Quest early too.

Also, Hephaestus allows you to recruit special black smith agent every few turn
that he can permanently upgrade your settlement resource production by 50%

One settlement can stack 5 times and this helps enormously.

Most importantly these upgrades are permanent. For the temporal bonus, he also provides
30% armor penetration for shield infantries.

5. For resource town upgrades, try to use first from left and fourth.
They offer no penalty. If your province is fully upgraded, use 5th(reducing growth)
as 3rd as well.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984146685

6. Recruit Hydra as soon as possible.

Hydra is like an artillery that has long range and also capable of melee combat.
It also unlocks your army to regenerate and apply poison damage for very cheap
special resource. (25 cost, and average 120 gain after battle)

I've never lost hydra and had to recruit another mythic creature before,
which means, my army with hydra is undefeated since day 1 i first had it in any campaign.
https://www.youtube.com/watch?v=0mo8S03byrE
https://youtu.be/SIlY030Ao38

7. Recruit baby gryffin.

It can distract enemy archers from firing, so that you archers can target prime targets
(like the ones balled up on your general) first or help your infantry catch up to enemy archers.

8. Have watch tower patrol every province.

It not only train your units every turn but, most importantly, it slows down
enemy's movement speed in your provinces.

This is very important because AI will often use march stance to run around
your land and attack empty towns. (even one level 27 generals tend to do this.)

It is hard to chase them because, if you use march stand for your army, you cannot
initiate attack. Having watch tower patrol slows enemy's movement so it help you
catch them up.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984163601

9. Recruit Minotaur and Cyclops mid-late game.

They both are single unit that does great damage and fears nearby enemies.
What makes good to have them is that, because their unit mass is small and
they can fight among your infantries, you can focus damage at one point and
break enemy lines.

They also can be used to duel enemy general so that your archers can fire them.
Even without archers, they are great general killers.

Why recruit mid-late game? because Each temple increases hectatombe's
favor gain by 10 and in late game, its very easy to unlock 600 favor from Zeus and
Poseidon so that you can recruit them.

10. Try not to use march stance with your army with Mythic Quest creature.
They cannot be recruited again. Don't risk it (updated. they now respawn after 5 turns.)

11. Stay in tactical view by scrolling out at end of turn.
This allows you to see most of enemy's movement to notice them
and have better awareness.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984324483

12. See if a neighbor of enemy will join war against your enemy through diplomacy.
Sometimes they will even pay you to do so.

Reference Image for 13, and 14
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984650913

13. You can pay 200 gold in diplomacy screen to reveal all enemy armies and land
of a faction. (not including ones in ambush stances)

14.It is always Dardania that confederates Paris and Hector, not the other way around.
Note they will be a super power and try not to sell land to Paris or Hector for
resources per turn as they will be absorbed quick.

15. Focus killing your rival quick. They cannot be made peace and they will
ignore most of your allies, who are in war with them, undefended territory
to attack yours instead.

16. 8000 food import per turn is healthy amount of for mid game
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984778519

You would need this amount to field enough army.

17. Pay to Poseidon rather than taking sea attrition. You do not need any favor for it.

18. Try not to accept, accept or war deals. The same faction will threat you over and
over again if you accept. They will often ask you to end deal with your allies and
ruin relationships and so on. They will not stop with first threat so just go war with them
or at least be ready for war on next request.

19. If you use Cerberus, recruit those 0 upkeep units to be your garrisons,
while your regular armies focus on attack
Battle
*For all of the tips introduced below, note enemy ranged units will
never use ranged attack on your heroes unless there is no one left.(excluding infantry missile)

1. In a city assault, always send your general to solo break the gate.
He will never be attacked while he is breaking the gate being underneath the wall.

This allows you to attack the city at turn 1 and reduce casualty because
door will be open for you before the army moves in.

https://www.youtube.com/watch?v=FML1lHuqmHE

2. In a field battle or town attack/defense, Let your general stand 5m in front of your units.

When enemies ball up on your general(exposing their sides and back) shoot them with
ranged units.

https://youtu.be/A9G6FHHVBJw

3. When Enemy general refuses to die or retreat as the last man,

Try to reposition your units to make a clear straight pass line between
your archers and the enemy hero. And fire arrows on him.

You can also make a single units such as Gryffin Baby or your hero
to duel the enemy champion so that your archers can fire on enemy hero.

Take a look at Gryphon leader quickly dies in this battle. Same can be done
vs Achilies or any other heroes.

https://youtu.be/I4wDcCUXqgw


4. When things are desperate and your archers have little space to move so that
they have to fire on on enemy's front which would be blocked by their shield,

Try to slightly relocate your front line infantry diagonally, making a way for
your archers to shoot enemies who changed direction. Arrow them like a close quarter
shot guns.

The enemy units who are in combat will not push through even if you make a small
space for your archers during combat.

5. When you move your archers to new position and
They have running mark on, and not auto firing,
press Back Space to immediately make them start fire.

Pressing back space two times would deactivate auto fire so
make sure to check it was not turned off.

6. When you are facing overwhelming # of archers or chariots,
make use of plants and forests.


They provide

40% damage reduction against ranged damage,
80% attack reduce on chariots,
70% movement speed decrease + charge decrease on chariots.

Note how my singers can take so many arrows inside small plants
(starting 5:43) below

https://youtu.be/I4wDcCUXqgw



When chariots come to small forests and they are slowed down,
run them down with your infantry.

7. Archers are very good at counter shooting archers.

Slingers are less accurate and they are better for
attacking balled up enemies.


8. When archers are attacked by melee when no one can protect them.

Just stand in position because repositioning might route them.

They might respond to manual fire order on enemies in distant
depending on enemy mass that is in contact with them.

9. When your units are ordered to attack and moving too slow,
Drag your unit on top of enemies to make them immediately run.

This happens often when harpies are attacking your archers.
7 Comments
WisigothiCCapital 27 Jul @ 5:53pm 
:steamthumbsup:
hughw 20 Jul @ 2:45pm 
Great compact guide!
Whoopedurass 23 Feb, 2024 @ 10:41pm 
best tip, delete game.
Locoast 22 Feb, 2024 @ 7:41am 
Edit: Please make a video of it.
Locoast 22 Feb, 2024 @ 7:27am 
Edit:
Can you make a video about this?

3. When your army is moving into hostile territory try to move little less
and keep ambush position. This would prevent you from fighting
multiple enemies at once or allow you to ambush an incoming enemy.

3.1 When your army is stationed near a town that has damaged garrisons
that is expected to be attacked, stay in ambush position near town rather
than staying in town.

3.2 AI always knows your army location and which settlement is undefended but
Army in ambush stance is an exception.

This will allow you to fight one enemy at a time and let your army not get
eliminated even if you lose battle.
Locoast 22 Feb, 2024 @ 6:29am 
Could you explain how to ambush?

Could you explain in detail?
3. When your army is moving into hostile territory try to move little less
and keep ambush position. This would prevent you from fighting
multiple enemies at once or allow you to ambush an incoming enemy.
MF 9 Feb, 2024 @ 9:22am 
I suspect that a few of these tips apply to a full mythos run, but fantastic compilation of tips nevertheless !!!