Teardown

Teardown

499 ratings
Vortexes and Tornadoes
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Type: Global
Category: Gameplay, Tool
File Size
Posted
Updated
20.491 MB
1 Jun, 2023 @ 3:26pm
21 Apr, 2024 @ 5:44pm
12 Change Notes ( view )

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Vortexes and Tornadoes

Description
A mod that adds Vortexes and tornadoes.
Please tell me about any issues and bugs.
IT'S RECOMMENDED YOU PLAY ON THE PREVIOUS VERSION OF TEARDOWN VIA SETTINGS AND BETA BUILDS.

THIS IS THE SUCCESSOR TO THIS MOD : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349076899

Information

Previously known as : " Improved Simple Tornado "

Credits to Daniel W and Cheejins and Tuxedo Studios (of course), they made the original mod and code I based this on.

Document on the Teardown Enhanced Fujita Scale. [drive.google.com]


To spawn the tornado you can either use the "Tornado Controller" tool and or use the menu "Spawn."
To stop you open the menu and select "Despawn."

In order to move the tornado you'll need to turn off both the free-roam and follow mode.

to open the menu, you must press " L ". If you want to change the bind you click on the " L " button and input a new key.

If you don't like the particles colliding, you can turn that off in the menu.

Tornado free-roaming will only extend out a certain radius (larger then your average map size however) before bouncing back towards you to readjust it's pathing.

You can change the width of the ground scouring visual with min radius on the tornado, if you want to disable this you can.

You can change the ropeyness of the tornado with the " Rope Slider "

To change the destruction size per each hit and quality of the destruction aftermath (albeit laggier.), simply turn up the dest sim qual and vice versa for the opposite result. I HEAVILY recommend a sim quality of 200.

I'm not adding a MPH value, it's not possible

What's different from the old mod.

Upkeep and Additions, Ver 2.1

  • Vortices with multiple vortex tornadoes can now die and appear once more.

2.0 Update.
  • Added firenadoes
  • Added multiple vortexes
  • Tornado destruction is revamped
  • Tornado suction is entirely changed.
  • Option for more realistic damage patterns, akin to real life.
  • Debris is toggleable
  • There're realistic destruction effects now, attempting to recreate condensation trailing.
  • Tornado windfield effects exist now. Also attempting to recreate the real life deal.
  • The rope effect has customizable speed now.
  • Condensation tornadoes have an option now.
  • Tornadoes have much better support for weaker tornadoes and tornadoes on mini maps.
  • Player suction is entirely overhauled and you can actually go flying cause of it now.
  • Damage player is an option incase you want to attempt to survive it.
  • Dirtcloud and tornado transparency sliders.
  • The EF scale has been added in some capacity.
  • Tornadoes will actually attempt to climb terrain now.
  • Tornadoes have MUCH MUCH better support for weaker tornadoes and tornadoes on mini maps.
  • Ground scouring applies differently.
  • Tornadoes do less damage to the ground.

Improved Simple Tornado.
  • The tornado's height is less limited and you can make more realistically sized tornadoes.
  • Tornado suction is more realistic and you can make it larger.
  • Tornado destruction is more realistic and improved.
  • Tornadoes are now colorable and you can make an ugly pee colored tornado if you want.
  • You can change the rotational speed on tornadoes to attempt at making more violent appearing tornadoes.
  • There are more particles adding to the realism of the tornado, all being toggleable apart from the debris (future update?)
  • Added ground scouring, strictly visual however and not relating to real damage.
  • Cars are lofted more accurately.
  • The rope effect is now a option you can change and looks more realistic.
  • Tornadoes have toggleable colliding particles.

Other / Known bugs
  • Ground scouring doesn't extend past min radius 6 tornadoes. engine limit
  • Light flicker is wacky.
  • To see where the tornado is being pointed to with the tornado controller, click on the "Show Lights" buttons.
  • GROUND SCOURING IS STRICTLY VISUAL, AKIN TO PAINTING.

Possible future plans. (no promises)
  • Improve the UI more. (possible entire revamp.)
  • Make vehicles with compatibility to this mod ;)
  • Bug fixes (if any are found)
  • Remind people that F6 / EF6 is impossible and never will happen.
  • Remind people that tornado strength doesn't equal size.
Popular Discussions View All (7)
6
4 hours ago
How to do Dead Man Walking
papatruck8
97
4 Oct @ 8:44am
PINNED: Suggestions
Rainbow ⁧⁧[RainbowDoesStuff]
2
16 Sep @ 3:12pm
ways to reduce lag?
Seal
569 Comments
vilueramartin 1 Oct @ 4:20pm 
@melone yea but I don't usually use this mod quite that often, but if your computer could handle much more of the power. then go to the successor of this mod
melone 26 Sep @ 6:38am 
does it work intghe currect version of TD?
vilueramartin 19 Sep @ 6:53pm 
@N Nah rainbow already answered tht question you can look in the suggestions.
N 16 Sep @ 12:59am 
Could you add a mechanic that can turn tornadoes into waterspouts if they go over a body of water? And Dust devils?
vilueramartin 15 Sep @ 2:58pm 
oh my fucking god can you read? the goddamn map is called Tornado alley
bluemonkey139 14 Sep @ 5:31pm 
Whats the map?
vilueramartin 9 Sep @ 6:22pm 
Tornado alley...
bluemonkey139 7 Sep @ 4:51pm 
Map?
papatruck8 30 Aug @ 9:46am 
how to do dead man walking like in the 13th pic
jcj121910 19 Jul @ 4:10pm 
portal look at the second to last photo......that already exist