FAS: Fight Action Sandbox

FAS: Fight Action Sandbox

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Ability Making Guide
By TheGamer
In this guide, I will teach how to make good abilities.
   
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Introduction
In FAS, you may have noticed Workshop characters like MR FAS, or others, had unique, custom
abilities. Today I will teach how to make your very own ability.

To get to the Ability creation screen, follow these steps.
First, head to the Workshop Editor, and click on the Abilities tab. Click New.

Welcome to the Ability editor!
GUI (Main Screen)
The GUI is easy to understand, but just so it is less confusing, I will show you what each thing on the main screen does.

Image chooses the image your ability will use. Pick something random, or take the time to edit your own image. (to make it look vanilla, use pure white and pure black)
Animclip is what your character LOOKS like it will do. This is for decoration, only to make it look nice.
Animspeed changes how fast the animation will go. Lower is slower. Higher is faster. Attack duration is how long your attack will be. (0.2 seconds is a full turn / a full dot) Attack Cooldown keeps overpowered moves from being used every turn, though most people would know that.
Right and left handed weapons are what your character holds when doing the move.
Hand IK prevents your arms from bending, sometimes ending up in weird movements.
Gui (Action)
Action is for special effects while doing your move. Here is an image of the menu.

Control direction is a decision on what direction your attacks can be edited with. Up/down makes you able to rotate that way. Left right is pretty much self explanitory.
Black background, well, makes the background black.
Chromatic Abberation adds a little 'Glitch' effect to the attacks, adding a little RGB light flashing off of every character.
Afterimage is basically a blur of what your last frame of your character is.
Charge MP charges your MP.
Invincibility makes you invincible while the attack is active.
Collision with other player makes you collidable with the other player.
Special action means Dashing, Dodges, and other things. This is very useful.
Gui (Hit)
Ive skipped two tabs because ONE. They are easy to understand. TWO, they dont do anything really important other than create a sound if you want or decide when you should do the attack.
Alright, it begins to get confusing.
You should immediately choose a Shot Particle, as it is the only way to do damage.
THIS NEXT PART IS WIP, PLEASE BE PATIENT.
4 Comments
Anthonyyy 29 Jun, 2024 @ 7:52pm 
You have to change shot time to have a difference. depending on the speed it has to be higher.
lil beep 30 May, 2024 @ 10:52pm 
how do you implement a barrage move? when I use the animation it seems to only register one hit.
TheGamer  [author] 18 Aug, 2023 @ 9:37pm 
it makes you do different actions like dash or dodge or parry
Pseudo 11 Aug, 2023 @ 3:22pm 
If special action is very useful, what does it do?