Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, you're right when it comes to the i-frames. They're almost fool proof, but after a little fooling around I learned that if an enemy hits you early enough or late enough in the animation you can take damage. The odds of this happening are super rare though, so I guess there is a little bit of luck in there.
Wrestling is totally worth investing in because, by the end game, most of the moves will be one hit, but that's mostly because by the time you do a wrestling move, the enemy is half-health. Never tried this without upgrading wrestling. Each boss has a unique wrestling move only for that fight. And can only be used once you do enough damage. I think with each boss you have about four opportunities to use a wrestling move if you time it right (about a quarter health each time), and if you miss it, you will have a few tries, but there seems to be a threshold for that if you just keep doing damage.
Eyyyy, this was fantastic and you did it better than I could have! If you're planning a future revision, I would love to see more about the stances and their differences/benefits. I think you tried when explaining the different Beam Katanas. Low stance is slower while High stance is faster, I believe(?). It's almost a minute detail, but would love to see it in writing.
Melee is a good way to stunlock an enemy. You can tap it, or hold it down. I have no idea if it increases the likelihood of stunning an enemy, because that particular mechanic seems random to me, but I have had more luck holding down the melee. Melee is great for if an enemy is charging up as it will interrupt the animation, but this also doesn't really apply to the bosses - but it also depends.