Mount & Blade: Warband

Mount & Blade: Warband

547 hodnocení
American Civil War Revived
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Setting: Historical
Popisy obsahu: Obecný obsah pro dospělé, Časté násilí nebo krev
Velikost souboru
Přidáno
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2.285 GB
30. kvě. 2023 v 9.03
30. srp. v 19.24
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American Civil War Revived

Popis
The American Civil War Mod: Revived! Version 3.8

The American Civil War Mod: Revived is a complete overhaul for Mount & Blade: Warband, built on top of an old mod that ceased development, called "A House Divided".

IT IS STRONGLY RECOMMENDED THAT YOU USE WARBAND SCRIPT ENHANCER 2 (WSE2) WITH THIS MOD TO AVOID CRASHES AND SIGNIFICANTLY BOOST PERFORMANCE.

PLEASE READ THE FREQUENTLY ASKED QUESTIONS IN THE DISCUSSIONS TAB BEFORE POSTING IN THE COMMENTS.


Check out the Moddb page for more information and news articles about the latest updates!

[discord.gg]



Please consider supporting development by donating on PayPal or subscribing on Patreon.

[www.paypal.com]

[www.patreon.com]




Main Features:


Campaign:

  • 7 main factions. Union: Army of the Potomac, Army of the Mississippi, Army of the Cumberland. Confederate: Army of Northern Virginia, Army of Tennessee, Army of the Pensacola. Native Americans: Plains Nations.

  • Numerous historical generals and characters, with custom faces made to look as close to reality as possible, and each with their own equipment and horses that also match reality as much as possible.

  • AI generals will only recruit one unit type, simulating command of a single regiment.

  • Accurate map of the continental United States, with special attention paid to rivers, mountains, the locations of cities, etc.

  • Numerous historical regiments available for recruitment.

  • Numerous custom scenes and historical battlefields made from scratch, closely following available maps and documentation.

  • Tournaments changed to prizefights, where the player fights in bare knuckle boxing matches.

  • Ability to enlist with an AI general as a regular soldier.

  • Renamed companions with new faces, equipment, rewritten backstories, complaints, home descriptions, etc.

  • Union bummer and Confederate forager parties appear on the map.

  • Confederate Bushwhacker and Union Jayhawker parties appear on the map.

  • Parties of runaway slaves appear on the map.

  • New historical goods, with all goods being more abundant or rare depending on the faction and the location of the city or village.

  • Patrons and musicians added to taverns.

  • Hunting system that includes the ability to hunt boars, elk, and buffalo.

  • Fast travel system including travel by trains, ships, and stagecoaches.

  • Custom made map icons.

  • Larger armies and larger default player party size.

  • Pop Up Historical Events.



Battle:

  • Working AI controlled artillery, with 6 historical cannon types available for recruitment.

  • AI uses line formations in battles.

  • Ability to use a war cry ability as a member of a faction (B key). Confederates give the rebel yell, Union give shouts and huzzahs, and the Native Americans give war whoops.

  • Player commands have voice lines and bugle calls while a member of one of the Union or Confederate factions.

  • Actual bullets flying through the air in battles that can be occasionally seen whizzing by, and especially when the game is put into slow motion or stopped.

  • Custom sounds for firearms, artillery, and artillery impacts, taken from live fire recordings.

  • New yells, death screams, victory cheers, etc.

  • Integration with VoiceBot program to allow players to use a mic to give voice commands.

  • Ability to use iron sights in the first person perspective.



General:

  • Numerous historical weapons including swords, knives, rifles, carbines, smoothbore muskets, shotguns and revolvers. Every smoothbore musket also has a version that fires buck and ball ammunition.

  • Numerous historical uniforms and hats, as well as civilian clothing options.

  • Numerous historical flags, with flagbearer units available with all troop types.

  • Numerous custom made historical buildings and landmarks.

  • Singleplayer custom battles available with historical battlefield scenes from the campaign, as well as some exclusive to the feature.

  • A selection of historical generals available in custom battles, with short biographies describing their service in the Civil War.

  • Entirely new soundtrack.

  • Rewritten dialogues, menus, character creation options, etc.

  • Skill books replaced with historical titles and accurate covers.

  • New faces and hairstyles.

  • New menu pictures.

...and so much more!
Populární diskuze Zobrazit vše (7)
3
4. led. 2024 v 11.24
Man this is a buggy (but very fun) mod!
AlphaVictorKilo
3
24. pro. 2023 v 11.06
i am a chinese player
Gaius Julius Caesar
2
16. dub. 2024 v 10.38
PŘILEPENO: Voicebot Instructions
King85
Počet komentářů: 746
Joos Wiskojo 8. říj. v 10.17 
ah, thank you for clearing that up (both modding wise and historically)
King85  [autor] 7. říj. v 18.26 
Battles during this time period were not typically fought within towns and cities anyway, they would be fought outside of them. Armies were trained to fight in the Napoleonic style of warfare, urban combat was not really a thing, and you can see why in the mod if you try to fight and maneuver your units through urban environments.

The point of fighting in a line is to mass your firepower in order to maximize the damage you inflict, so that means having as many guys on the line as possible, and having a clear field of fire. In an urban environment, your troops lose cohesion, your line can only be as long as the street is wide, and your movement is very limited by the buildings and other obstacles, making any kind of strategic maneuvers very difficult. Ideally, you want to avoid fighting among buildings, and instead try to fight behind walls, fences, trenches, etc., that protect your troops while giving you a clear view of the enemy.
King85  [autor] 7. říj. v 18.25 
Unfortunately the way village battles work in M&B is that there are only "player" and "enemy" spawn points, unlike sieges which have "attacker" and "defender" spawn points. This means that the player and the enemy will always spawn from the same place in village battles, no matter what the situation is.

The point of spawning outside of the town is so that you have the space to actually move your units and fight. Otherwise you are going to spawn with everyone clumped together and you won't have anywhere to set up. The enemy doesn't use formations on village battles either, so they will immediately charge, leaving you not a lot of time to get your army set up.
Joos Wiskojo 7. říj. v 17.55 
yeah
King85  [autor] 7. říj. v 17.13 
What do you mean by "raid scenes"? Are you referring to the battles fought when attacking/defending villages?
Joos Wiskojo 7. říj. v 16.02 
i noticed in a lot of raid scenes, the attacker is on the defenders side (near or in the town) and the defenders start in the woods. are there any plans to change this?
King85  [autor] 2. říj. v 9.14 
Which hideout are you referring to? The one from the merchant's brother quest, the one's that appear when given a quest to destroy a bandit hideout, or one of the hideouts that randomly appear on the map?

I can only really test the merchant's brother quest, but I'm fairly certain that it's fine. Many people would have told me right away if there was such a serious issue with the first quest in the game. The other two scenarios happen randomly, so it's nearly impossible to test them. Nobody else has reported a problem with hideouts, so most likely you just need to start a new game or make a clean installation of everything.

Otherwise, unless I can positively confirm there is an issue with the mod itself that is causing your problem, then I have to assume it is an issue specific to you, and there isn't much I can do to help you in that case.
Haruna Miyama 2. říj. v 7.54 
sorry for not making it clear. what i mean is everytime i attack the hideout the enemy away spawn like 500+ even i make the battle limit size to 200 or 300 in setting. i try to use Ctrl + Alt + F4 to clear all of it but my game away crash. so is there a way to fix it?:steamsad:
King85  [autor] 1. říj. v 6.57 
Please read the FAQ.
Serb 30. zář. v 21.12 
Used to play this mod so much but now it just crashes instead of launching when it's almost finished loading :c