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Also I removed the sons roll for those two levels because rolling into the dialogue sections would break the cutscene, unfortunately. I really wanted to keep the roll for all levels but alas, the son is very finicky in the editor.
"You... used Luna as bait for me to kill a whole bunch of Russians!?"
"Why yes, even had it on tape! I know I'd do all that for a kitten like you."
"Do not call me that."
or...
"I just thought... We got off the wrong foot, and I think I should repay the favor of saving a stray cat like me back there"
"Did you get rid of that footage of me?"
"O-oh, yeah, of course"
"Then you don't need to. Now leave."
"Come on, don't you think a girl like me at least deserves a friend or two?"
I apologise if it horribly mischaracterises them. I'm writing this at 4am geeking before a fucked assignment presentation. Have a good day!
Nitpicking aside, loved the maps here, they flow nicely. Favourite part is Glass' I think Floor 2 or 3 where you can pull two shotgun patrols and you get a "faux-Natsukashi Floor 2 at the start where you could weave back and forth between two hallways. (Refer to "Shibuya by Plank) , some difficulty but that's because I'm a hardheaded idiot who likes to push through *into* the enemies while dodge-rolling when they have SMGs. This is going into my rotation of maps I would play because I like that one specific thing about it, alongside Hunter's Headshot and Assets and TKC's Coup D'Etat