HUMANKIND™

HUMANKIND™

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The Stars Shine Religious System
By 华1
   
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Congregation, sacred place
12 congregation level 1 30 congregation level 2 60 congregation level 3 100 congregation level 4
The cost of the sanctuary is 140I * era
Gain of sacred place: +20f +10st
Creed
Creed
Level 1 Creed
Living by the sea: +3F to religious areas, +1 to the ceiling of the sanctuary, +2F to the sea/lake
Refuse to be extravagant: +4M to religious areas, +1 to sacred sites, +3M to rivers
Good as Water: +5st to religious areas, +1 to sacred sites, +1 to city caps, +5st to all resources
Addiction: +3I to religious areas, +1 to sacred sites, +2I to forests/woodlands
Sheltering Truth: +4i to religious areas, +1 to sacred sites, +4i to mountainous areas
Seeking Wisdom: +3S to religious areas, +1 to sacred sites, +3S to mountains
Fight against unbelievers: +1 to the ceiling of holy places, +25 to the experience of creating units, -1 to the maintenance of units
Hunting Heretics: +1 to Sacred Ground cap, +1 to Mobility, +2 to Militia, +1 to Legion cap
Second level creed
Unfalsifiable Witness: +3S to religious areas, +2 to sacred sites, +5S to strategic resources
Do good: +4M to religious areas, +2 to sacred sites, +5M to luxury resources
Pilgrimage: +4i to religious areas, +2 to the ceiling of holy places, -25% to the cost of enacting/canceling municipalities in the Empire
Equality of all beings: +2 to the ceiling of holy places, +1 to the combat power in and near the fortress, +1 to the combat power near the holy places, +10 extra support for winning battles, +10 extra support for retreating enemies, +2f to the fortress
Support the weak: +3I to religious areas, +2 to the ceiling of holy places, +5I per territory
Fasting: +3F to religious areas, +2 to the maximum number of holy places, +5F per territory
Tertiary Creed:
Eliminate laziness: +3I for religious areas, +3 for sacred sites, +3I for industrial areas
Develop Wisdom: +3S to religious areas, +3 to sacred sites, +3S to technological areas
Love: +3F to religious areas, +3 to sacred sites, +3F to agricultural areas
Avoid overeating: +3 to sacred sites, -20% of unit cost, +1 power to EU
Commissioning: +4M to religious areas, +3 to sacred sites, +4M to commercial areas
Daily missionary: +4i to religious areas, +3 to sacred sites, +4i to ED
Fourth level creed
Building monuments and towers: +3S to religious areas, +4 to sacred sites, +50S to wonders, +10% to technology
Support the laity: +4 to sacred sites, +1 extra power to fortress bonus, +5F to strategic resources, +5I to strategic resources
Generosity: +5M to religious areas, +4 to sacred sites, +2M to trade routes, +10% to commerce
Meditation from time to time: +4 to the ceiling of holy places, +2 to combat power, +1 to movement power