Space Engineers

Space Engineers

71 ratings
[Obsolete] Plant and Cook Fixed
   
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Type: Mod
Mod category: Block, Production, Other
File Size
Posted
Updated
244.713 MB
25 May, 2023 @ 6:05pm
4 Dec, 2024 @ 5:11am
7 Change Notes ( view )

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[Obsolete] Plant and Cook Fixed

Description
THIS IS NOT MINE!
its a edit / fixed version of the original Plant and Cook. all credit goes to them. so please, dont give me any awards on this one, instead give it to the original mod.

with the Apex Survival update, which introduced survival food mechanics, this mod is now marked as obsolete!

Changelog:
- All Machines and Storage need Computers now, that way they have proper Ownership!
- Removed DLC Block Functionality from the Kitchen and the Planters.
there are non DLC replacements (Custom Kitchen, Soya Farm and Herbs Grower)
- Added the amount of items that you will get in the names of the Recipes that you can find in the Assemblers tab.
- Added a Automated Kitchen block which has a conveyor port. its 4 times faster than the normal kitchen and needs additional metal grids.

i didnt understand why the original mod replaced the Planters with "assemblers".
yes that made them functional but because of that they also came with a performance impact and they spammed your assemblers tab if you had many of them.

!!!CAUTION, PLEASE READ!!!
switching from the original to this mod will remove already placed Kitchens and Planters!
(it wont remove the other blocks like the apple farm, wheat farm, mushroom grower etc.)
use at your own risk!
i cant really avoid this...

THIS MOD IS NOT COMPATIBLE WITH OTHER MODS THAT HAVE THE ORIGINAL LISTED AS A REQUIREMENT
for example Automated Cooking
this mod is also not compatible with Eat.Drink.Sleep.Repeat.Advanced! because i list the original version as dependency. EDSR Advanced has its own version of Plant and Cook integrated so if you have issues with that version contact the modder of the EDSR Advanced mod.

if you have a problem regarding copyright please contact me!
i made this because the original mod didnt get any updates for over a year now and it definitely needed some adjustment. i also tried to contact the original creator but i never got a response...

Planned Features
- Automated Kitchen (basically a kitchen with a conveyor port) Added as of 04.02.2024
- Food recipe to craft Burgers with the Algae meat.

Known Issues
- DisplayName_Category_SparksOfTheFuturePack in the Blocks list.
i honestly dont know how to fix that. its probably easy to do buut i have to get into all the stuff again and i'm lazy and since this is only a cosmetic thing i dont see it as a massive issue.
- Composter cant be selected individually because if you try you will place a mushroom farm instead. FIXED, but it can still happen if you have the lifetech algae mod installed. if thats the case try switching the load order of both mods.


Check out my other Mods
[WCIS] Longer Conveyor Tubes
[WCIS] Longer Seamless Industrial Conveyor Pipes
[WCIS] Emissive Panels
Plant and Cook FIXED you are here

Please do not reupload without asking first, thanks.
107 Comments
Katarina [WolfCraft Industries]  [author] 20 Oct @ 12:06pm 
this mod isnt my mod anyways, i just fixed it because it had some very annoying issues.
sure i could make it work for the vanilla game but i'm currently working on something else that is much more needed.
ThePropheticWarrior 20 Oct @ 10:42am 
This shouldn't be obsoleted yet - the vanilla game still doesn't have everything this has! I suggest either remove the conflicting blocks, or add them as texture replacements/optional blocks.
Kaito 10 Sep @ 8:51am 
Nah there's no thirst in Apex Survival. Water is just for plants.
Katarina [WolfCraft Industries]  [author] 10 Sep @ 3:10am 
you mean that we get the ability to also have water / thirst as a survival mechanic with the Apex Survival update?
sorry that i cant really do since i'm not a script expert, but maybe someone else might be able to do that in the near future.
Tino - StarCitizen 9 Sep @ 9:19am 
@Katarina can you please make a version with only water?
Katarina [WolfCraft Industries]  [author] 17 Jun @ 7:14am 
thats mostly an issue from keens weird coding. not something i can fix sadly :/
SkipSkool 16 Jun @ 4:45pm 
Not quite sure from description but with the original mod I'm having the issue of Vanila assemblers not working in Cooperative mode corectly because of the farm and kitchen units being listed as assemblers I think. Does this fix that?
Katarina [WolfCraft Industries]  [author] 27 May @ 12:08pm 
well the next upcoming update 207 for SE1 will be a survival overhaul which will include farming.
how do i know? they recently posted a sneak peak on their newsletter that showed a new block that had wheat as a plant growing on it and from a recent twitch stream we know that the next update will be a survival update

so i'm more than sure that SE2 will have farming / survival mechanics implemented once its ready
Superman™ 27 May @ 9:23am 
if you guys want crops/farming in SE2 please upvote here. https://support.keenswh.com/spaceengineers2/pc/topic/45949-cropsfarming

We need to advocate for the things we want so the devs know.
Katarina [WolfCraft Industries]  [author] 1 Feb @ 3:30am 
why should this fix cryo pods?
cryo pods arent even broken, at least not to my knowledge but maybe i could help you figure out your issue

@Justducky2407 sorry for the late response, honestly i dont even know if this mod touches the unknown signals, i always used another mod to get seeds from unknown signals