Farthest Frontier

Farthest Frontier

47 ratings
Bare Bones Farmers Per Tile Guide
By Gate Keeper
A "trust me, bro" style guide on farmers per tile

Without any details, simply put, you have only two concerns for farm size vs farmer count. Those are, ofc, farmer count for best yeald. And secondly fertilizer. If your plot is too small, you are wasting fertilizer (and I think, cows too).

After some basic math, the optimal tile size per farmer is 20. So calculate x times y, divide by 20 => that's the number of farmers you want. Rounding is tricky. I did some trial and error, but I won't try and copy paste an excel sheet on this mid 90's forum tech.

But not all combinations are made equal. When you plant a crop, and have a number of farmers selected, the game will calculate a min / max yeald for that field. Below is a list of the best ones by my math:

  • 5x10 with 2 farmers (25 tiles per farmer)
  • 6x12 with 3 farmers (24 tiles per framer)
  • 8x9 with 3 farmers (24 tiles per farmer)
  • 9x10 with 4 farmers. (22 tiles per farmer)

Everything else, is not great. With 2 exceptions that are kinda sorta good also:

  • 10x11 with 5 farmers (22 tiles per farmer)
  • 11x12 with 6 farmers. (22 tiles per farmer)

That being said, the winners for me are the 72 tile farms (6x12 & 8x9). They fall SLIGHTLY behind 5x10, the theoretical best. But 50 tiles is just too small and a waste of fertilizer.

If you want to maximize fertilizer, 10x11 and 11x12 win out. Whereas 12x12 is solidly middle of the pack.
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First guide ever, had no idea this exists, I'm not redoing it.
7 Comments
Gate Keeper  [author] 13 Dec, 2023 @ 4:37am 
@Roda Faran

Eh, it's slightly more complex. Farmers work like a sort of hive mind. Where farmers with nothing to do, will help farmers who haven't finished their tasks. So maybe a field is done a bit quicker than than another, then the farmers go help some other field.

In that sense, it is a good idea to over-provision farms right when harvest season starts, then remove those extra farmers once it's done.

That being said, 10+ farmers on a field is complete overkill.

You have an area in the UI, I don't have it on hand to explain where it is. But it gives you an expected outcome, and I'm almost 100% sure that it does that "live", as you edit the number of farmers. I think. I may be wrong.
Röda Faran 6 Dec, 2023 @ 2:27am 
Wait - really, you don´t need more than like 5-6 farmers on a big field? Am I just wasting workers when I got like 15?
Gate Keeper  [author] 4 Dec, 2023 @ 8:36am 
@marcovchb I find the game to be more about people, rather than resources. People do all the stuff, people generate your gold. Second is food, because it spoils. So you need good food, but you can't over-produce. And if you don't waste people, you can expand quickly and with little friction.

You need to manage people more than anything else. And if you're very ineffective, most people will be wasted on either food or wood. Now with renewable automated woodcutters (arborist? Whatever), it's not as bad.

But, if you farm efficiently, IMHO, it's THE best way to conserve people.

And because food spoils, you do need some math, or at least keeping an eye on. But if you don't super over-produce food, and you don't waste people on food. You have way more people for other tasks.

Can you just send 12 villagers on a 12x24, fire and forget? Yes, but it's hella inefficient.
marcovchb 3 Dec, 2023 @ 4:55pm 
In a game where spoilage exists, what is the point of mini maxing the numbers? I run my farms of 12x24 with 12 villagers and forget about them.
paigeturnerone 3 Dec, 2023 @ 9:15am 
Thanks for taking the time to put this helpful guide together for us newbies :) Much appreciated!
Sgt. Shotgun Suds 20 Sep, 2023 @ 5:42am 
Helpful, thanks bro
Allisonlj 14 Jul, 2023 @ 2:33pm 
......good enough and that's all it needs to be. Cheers. (Have you made one on "Just trust me Bro" for crop rotations?" you should. please? Cheers again.