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Sibylla Guide
By Rukashi
Info, Tips, and Tricks about Sibylla
   
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Overview


Sibylla, the "Guardian of the Past", is an ancient automaton, and one of the guardians of the highly dangerous machine known as the Polliver Cube, alongside her sister Sibylle.

In combat, Sibylla is a powerful Defensive Mage, specializing in obliterating enemies with enhanced Chanting Wands, while keeping herself safe during their cast times.
Stats
Sibylla's stats, at level 100 and with no awakenings, are as follows:



With full awakenings, they become:

HP: 5154
STR: 846
INT: 957
DEF: 466
MDF: 552

Sibylla's stat distribution is very defensive for a Mage, with rather low INT but high HP, DEF and MDF.

Fitting for a robot, Sibylla is quite weak to Lightning DMG, but also very resistant to Poison DMG.
Ultimate - Luminous Impact


Chanting: Deals Magic DMG in a line and knocks back enemies hit.

AP Cost: 6
Charge Cost: 26
Base ATK: 350 / 650 / 1100 / 1300 / 1450
INT Bonus: C (150%) / B (175%) / A (200%) / S (225%) / SS (250%)
Target: Enemies
Area: Medium
Range: Long++
Passive 1 - Light Refraction


Reduces DMG taken by 50% while at or below 9 AP.

DMG Reduction: 30% / 35% / 40% / 45% / 50%
AP Threshold: 8 / 8 / 8 / 9 / 9
Passive 2 - Core Charge


When using Ultimate or Weapons with a Chanting Time of 6 Ticks or more, increases range by 4 and gain 25% increased Magic DMG dealt.

Magic DMG Increase: 15% / 17% / 20% / 22% / 25%
Range Increase: 2 / 2.5 / 3 / 3.5 / 4
Awakened Skill


Increases Basic Statistics by 10%.

Note: Awakened Skills start at level 0, and can be increased up to level 10.
Base Stat Increase: 0 / 3% / 5% / 6% / 7% / 7.5% / 8% / 8.5% / 9% / 9.5% / 10%
Defence Skill - Core Charge Altered


Increases Max HP by 15%.
[Level 4+] When using Ultimate or Weapons with a Chanting Time of 6 Ticks or more, reduces AP Cost by 1.

HP Increase: 5% / 5% / 10% / 10% / 15%



Action Count: 2
Battle Style: Defensive Mage
Primary Enemy Target: Closest Enemy
Primary Ally Target: Closest Ally
Exclusive Weapon - Optical Scepter


Chanting: Deals Magic DMG.
When used by Sibylla, gain 300 DEF and MDF until next turn.

Note: Ordered from lowest (rough) to highest (flawless) quality.
AP Cost: 7
Base ATK: 980 / 1000 / 1020 / 1040 / 1050
INT Bonus: SSS- (270%) / SSS (275%) / SSS (275%) / SSS+ (280%) / SSS++ (285%)
Target: Enemies
Area: Large
Range: Long
Tips, Tricks, and Thoughts
Soon (tm)

The best part of Sibylla was when she said "IT'S CHANTIN' TIME" and chanted all over those guys.
2 Comments
sean 26 May, 2023 @ 3:17pm 
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Dustin 25 May, 2023 @ 3:49pm 
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