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Would u include a line in description?
Here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3239132682
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3265827992
You'd be welcome to try and see if it works, any feedback would be invaluable for the version I hope to release ASAP when the Fallen Eagle is released. The main features are (Migration, semi working)
(Development is destroyed on raids, some perks can resist it like in this mod)
Well-integrated harder crownland (keeps realms more decentralized on average and not infinitely powerful by the 1400s)
For every powerful vassal or elector that is disloyal or in a faction (without a strong hook) the cost to pass a law is generally increased by 100% (after all other modifiers)
Changes it so religion is not railroaded into reformed religions (no railroaded spread of christianity) instead this 'family' character faith conversion event is dynamic and works based on religion doctrine (plurality)
The purpose being overall for a vanilla friendly megacampaign with much more plausibility but 100% dynamic and 0% railroaded. But each mod also serving to increase the historicity of each game individually.