Phasmophobia

Phasmophobia

71 ratings
Phasmophobia All Tarot Cards Explained
By Shylo
This guide will cover the basics of the Tarot Cards cursed possession and what each individual card does. This guide may be outdated as this guide is currently being made during the early access stage of Phasmophobia.
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Basics
Tarot Card Basics



During Phasmophobia contracts Tarot Cards have a 1 in 7 chance of being the cursed possession during that contract. They will have one specific spawn location on each unique map. There are 10 cards that can be drawn.

You can receive multiple of the same card type in one deck, such as drawing The Sun twice. Different card types will have different and independent chances of being drawn. The Hanged Man being the lowest.

Once all 10 Tarot Cards have been used there will be no more to use or any more given. When all the Tarot Cards have been used all hunts that occur in the future will be extended by 20 seconds, even if no Tarot Cards that cause hunts are drawn.

Each Tarot Card will have a unique effect on either the player or the ghost. The card once used will burn up and disappear leaving a colored flame that will be dependent on the card type. You can only draw the cards within the investigation area for them to be used and work. There is a method that can be used to use Tarot Cards outside of the investigation area, but this is not an intended feature. To do this stand at an Exit Door enter the door and quickly leave while drawing a card in the process. This will make the card take effect and will still use up 1 card. If the card you draw is the Death card, then the hunt that would be caused from that card will not occur. Note that the Hanged Man card will still take effect regardless of where the player that used the card is.

How To Use Tarot Cards

Once the Tarot Cards have been located pick them up using your pick up key-bind(E) once in hand you can draw one card by pressing right mouse click. Repeat until all cards have been used.

It is recommended to use one card at a time and analyse what is occurring as you may potentially make contracts more difficult, if not dangerous. E.g, Pulling a card that starts a hunt.
The Sun


This Tarot Card will restore the players sanity to 100%. Higher sanity will prevent the frequency of ghost events, hunts and flickering lights. When drawn this card will burn yellow before the effect applies. This chance of drawing this card is 5%.



The Sun card being drawn



The Yellow burn color that appears after drawing the card
The Moon


This Tarot Card will instantly drop the players sanity to 0%. Lower sanity will increase several aspects of the game such as the frequency of ghost events, hunts and flickering lights making them more common. When drawn this card will burn white before the effect applies. The chance of this card being drawn is 5%.



The Moon card being drawn



The white burn color that appears after drawing the card




The Wheel of Fortune


This Tarot Card will either give the player + 25% sanity if the card burns green, or will take 25% sanity if the card burns red. Having lower sanity will make ghost events, hunts and flickering lights more common while having higher sanity will reduce the frequency of ghost events, hunts and flickering lights. The chance of drawing this card is 20%.




The Wheel of Fortune card being drawn



The green burn color that appears after drawing the card



The red burn color that appears after drawing the card
The High Priestess


This Tarot Card will revive a random chosen dead player at their corpse where they died. if no one is dead at the time of the card being drawn, the next player that dies will be revived. Multiple cards will not stack. If a player is killed during a hunt and is revived, they cannot be killed again in the same hunt. If you are playing solo this card will revive you after you die. This card will burn light yellow before the effect applies. The chance of drawing this card is 2%.



The High Priestess card being drawn



The light yellow burn color that appears after drawing the card

The Tower


This Tarot Card will cause a interaction and will double all ghost activity for 20 seconds. This will make it easier to locate the ghost or even possibly identify it. When drawn this card will burn blue. The chance of this card being drawn is 20%.



The Tower card being drawn



The blue burn color that appears after drawing the card
The Hermit


This Tarot Card will teleport the ghost back to it's ghost room and will trap it there for 1 minute. This does not affect hunts. This will make it easier to locate the ghost. When drawn this card will burn cyan. The chance of this card being drawn is 10%.



The Hermit card being drawn



The cyan burn color that appears after drawing the card
The Fool


This Tarot Card will appear as another card at first, before turning into The Fool as it burns. When this card is drawn no effect is applied. When drawn this card will burn light purple. The chance of this card being drawn is 17%, the card will have a 100% draw rate during hunts.



The Fool card being drawn and the light purple burn that appears after drawing the card
The Devil


This Tarot Card will trigger a ghost event towards the nearest player to the ghost. When drawn this card will burn pink. The chance of this card being drawn is 10%.



The Devil card being drawn



The red burn that appears after drawing the card
Death


This Tarot Card will trigger a cursed hunt. Cursed hunts cannot be prevented, examples of this would be using cursed possessions such as Tarot cards or the Voodoo Doll. When drawn this card will burn purple. The chance of this card being drawn is 10%



Death card being drawn



The purple burn that appears after drawing the card
The Hanged Man


This Tarot Card will instantly kill the player. This card will also apply even if the player is outside the investigation area. This card only affects the player that draws it. When drawn this card will not have a burn color. The chance of this card being drawn is 1%.



The Hanged Man card being drawn. There is no burn color
Extra Tips


During hunts you should not draw any extra cards as all cards drawn will turn into The Fool which makes them all have no effect. You can take a picture of the Tarot Cards for extra money. It is recommended you do this before as the deck will disappear once they have all been used.


The Tower card affects D.O.T.S projectors, ghost writing books, and doors making evidence easier to gather.



Thanks For Reading
If this guide helped you, please considered giving an award



if not I appreciate the time spent reading this guide.

I will also take any suggestions in the comments :)
10 Comments
Plachta 4 Oct, 2024 @ 7:13am 
Nice job
Symie 24 Aug, 2023 @ 4:40pm 
Top job, Sir. Nice one 👍🏻
Yetec 18 Jun, 2023 @ 7:28pm 
123 u and me
ppoldy 24 May, 2023 @ 4:44am 
123
Shylo  [author] 23 May, 2023 @ 4:29am 
I believe that might be a bug. I've personally never experienced that
Cosmic 23 May, 2023 @ 4:02am 
Also! Sometimes when you pick up the cards, you start to notice that your movement isn't 100% right. when you move forward you could walk sideways or backwards, same as with other directions lol. Me and my brother had this event just by picking up the cards. It felt like we where drunk or that it was some kind of bug (don't know yet tbh xD).
Shylo  [author] 22 May, 2023 @ 5:31pm 
Thanks for the awards I have received so far. I really appreciate the support. Remember you can comment any suggestions too.
Cosmic 21 May, 2023 @ 5:21am 
Thanks man!
Malino_0 20 May, 2023 @ 1:27pm 
very nice:slimetabby:
Dustin 19 May, 2023 @ 2:31pm 
:steamthumbsup::steamthumbsup: