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Regarding hunters, I tend to not have trouble killing off quads when taking control of the hunter through FPS but in RTS the pathfinding causes it to stutter and stop, letting even ai quads to run circles around them.
After playing a decent bit since writing the guide, I do agree that Impalers do not have as great an impact as I believed, mostly due to their inaccuracy and low dmg.
I agree on longer games benefiting Humans... it really can't quit seeming like Aliens have no good counter to all forms of Hover Tank... and they hit hard enough to be able to handle even Goliaths. Seems like nothing Alien can stop Hover Tanks... especially Rail Gun Tanks... without serious amounts of sheer raw numbers and casualties... ironically this might be where comically huge battlegroups of Crabs would come in... but why would ya wanna be running comically huge numbers of Crabs? If the Humans got wind ya were about to pull this stunt they could easily counter by escorting their Hover Tanks with a few Quads...
Though... it tends to seem like it's Light Quads that smack Hunters down... i'm still practicing vs AI, but it keeps seeming like the Hunter can't survive the rush to get to the Light Quad through its MG, and even if it gets to it, still needs to hit it several times to defeat it.
I've heard that Human Units have zero way to attack or reveal burrowed Crabs, rendering them nigh invincible vs Infs...?
I personally find Impalers kinda useless. Infs gun them down too easily while their own Range Attack seems too inaccurate & they just can't land their damage onto the Infs anywhere near well enough. On the rare occasion a Impaler manages to sneak up on Infs or ambush them from cover to be right in their face, their Melee seems to be effective on them though if ya can avoid missing.