Ash of Gods: The Way

Ash of Gods: The Way

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Guide for Hard mode (Difficult and Champion battles) - Wodan
By Hofi
A little help for each of the difficult version of the battles on hard mode. I will go through some basic strategy and deck I have used to beat it. The guide wont give you 100% chance to win the fight, but its more like "I have beaten it with this deck, perhaps you could too." :)
   
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Intro
Last tournament of the guide I decided to make so when you are stuck in a level you dont need to switch difficulties.

Guide for Berkana tournament: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2969348273

Guide for Rigga Tournament: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2969867236

Guide for Gollah Tournament: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2970495515

Since this tournament is the shortest and most of the levels are too easy, I will only list the decks that I used and explain a little bit of strategy on the final battle.
Decks
For all the battles before finale I used this deck:


With the exception of the first battle when you cant use Frisian units so I made a Frisian-free version of the deck above:


A little spoiler: The Commander battle is not the last one, for the commander battle I used the first deck.
Final Battle
This one can be a bit trickier but with this strategy you should be able to win this fight pretty easily.

I used bandit deck for the final battle:

The reason I switched to full bandit is because of all the traps, losing a robber is not a big deal but using pretty much any Berkana unit to a stun trap can hurt you a lot. Also Rogues are amazing, as the first row is without traps and the battlefield is just big enough for the Rogues to never move in this level (with the exception of the bug when they move because other units brought commanders health to one and now they dont have a target).

Get the rogues out as soon as possible and use the collar on them. Use robbers and deserters to look for traps, its better to lose a bandit or two to traps in the early stage than to lose them when you put poison on them and try to kill an opponent unit.

Dont focus the commander, kill all the units first, even thou the units that can one shot your commander have over hundred health and are immune to poison, your archers are able to get around 50 dmg on average, so rely on your Rogues, they are the core of this deck.

If you hold on long enough the opponent will burn out his whole character deck, when this happens, use your now overpowered archers to finish the level.

Finale
This marks the end of this guide. Maybe if there will be some new game+ I will make guide for that as well but I cant promise anything.

I hope you found my guides helpful!