Silica
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Complete RTS Guide Human [WIP]
By Dyomedes
A Full Human RTS Tutorial with every bit of Info Tested by me
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Basic RTS Controls
Controls

WASD:
moves your POV across the Map (can also drag mouse in direction you wish to view)

EQ:
Rotate POV 90 degrees left and right

Scroll Wheel:
Zoom in and Out of the centre of your POV, as you get closer to the ground the angle of view moves to horizontal to show FPS perspective.

Left Click:
Selection Tool

Right Click:
Troop Action Tool

Shift:
Brings up Sprint Cursor and increases POV movement speed drastically

Building Mechanics
Left click on the Head Quarters to bring up the build menu.



When placing a building you can right click to rotate it. (This is actually quite important in positioning spawn points for vehicle bays as their AI pathing likes to make 11 point turns, it is also useful for positioning cover for Ground units as the different buildings have various cover points like low walls and barrels that can guard portions of the hit-box of player and AI ground troops.)

A building needs to be placed on decently flat ground it the foundation of the building cannot sit level on the ground or if there are obstructions the building will be Highlighted red meaning there are terrain issues.



If a building is highlighted blue you can left click and place it, it will take some time to form any units inside of a building as it forms will be warned to leave the area, if a section of building spawns on top of them it will kill them.



Buildings must be placed within the "territory" of your faction which as far as I can tell is sight line from the Head quarters. Which means you cannot build refineries far from the HQ or forward build unit spawns. If a building is too far from the sight line of the HQ it will highlighted grey.



You can extend this Territory building a radar dish, Silo or by building another HQ (which has to be built inside of current territory and cannot be placed anywhere unlike many other RTS games) The alien faction as a small cheap node structure to extend their territory and Human factions will be getting something similar to this soon called "Outposts" but these are not currently implemented. as such the only way to extend human territory is to daisy chain other buildings together, the most cost effective currently being Silos.

You must also have vision of the ground you are going to build on and cannot start a building in the fog of war, once the building is in the process of construction you can move units and leave the building in the fog of war as it will keep constructing but will not provide vision until it is complete.
Economy and Resources
Currency:
Balterium

How to Acquire Balterium:
Build A Refinery which comes with a free Harvester, Send Harvester out to the Patches of Silica Crystal across the map and the AI will mine it until the Harvester tanks are full and then drive it back to the Refinery to offload giving you about 5000 Balterium per trip.


Increase Balterium Generation:
Harvester AI is clunky and will run into buildings and kill other human units while trying to make a 16 point turn (which takes 10 minutes) instead of taking a wider turning circle, so micro managing a Harvesters pathing can increase Balterium generation efficiency drastically. The AI will also not always target the closest Balterium reserve when looking for a new reserve after the previous has been mined dry, so re-directing them to a closer patch will also speed up Balterium generation.

You can also build additional refineries and once you have a super heavy vehicle factory you can construct additional Harvesters to work off previously built refineries.

Storing more Balterium
To increase storage capacity of Balterium you can construct a building called a Silo whose only purpose is to store Balterium, you can see how much Balterium is stored in a silo but left clicking it or looking at how full the tanks on the building are.

Losing Balterium
If a Refinery or Silo is destroyed any Balterium stored in them will also be destroyed, this does not mean the capacity will reduce and any amount you have over the new capacity will be destroyed. It means if a Silo contains 5000 Balterium is destroyed and it's the only Balterium you have out of a capacity of 200,000 then your new capacity would be 195,000 but all 5,000 Balterium would be destroyed so you wou ld have 0/195,000 Balterium.
Infantry Mechanics
Interactions with Player Infantry
FAQ's
3 Comments
DasLucas 19 May, 2023 @ 5:04am 
Jacobstcy19 you cannot :)
jacobstcy19 18 May, 2023 @ 7:50pm 
how to delete buildings
Aalira Shikhu 10 May, 2023 @ 6:06pm 
I can help clarify the way expanding your territory works. Every building you own has a radius around it where you can place structures. For example, if you want to quickly expand from one side of the map to the other, you can build a silo (cheapest and fastest building structure) and once it finishes building, chain another silo off of that.

Also worth noting, the bunkers you can find and claim around the map also provide territory for you to build off of.

As for the radar station, so far I haven't been able to find any tangible evidence of what they do besides exists for sight and territory.