Team Fortress 2

Team Fortress 2

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Rocksalt
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Annat: Summer
Spelläge: Payload
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42.574 MB
30 apr, 2023 @ 17:54
9 jul, 2023 @ 16:17
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Rocksalt

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Rocks. The building blocks of a civilized society. Without rocks you can't make concrete. And without concrete you can't make buildings. At least not a building worth being in.

A quarry has been located that serves as Red's primary source of gravel for concrete mixing. A mostly autonomous facility primarily run by droid labor, the lack of a human presence should make it an easy target. With a forward base set up all that's needed is a well positioned payload pushed along Red's rail lines, and their construction capabilities will be immediately halted.

Our sources have indicated traces of Australium on site as well. It appears that due to an over specificity in the droids programming only requiring them to collect stone, they've begun hoarding bits inside of their private quarters. Once the mission is complete the droids can be retired and the full source of Australium can be extracted.

TF2Maps Link (Including Navmesh) [tf2maps.net]
Populära diskussioner Visa alla (1)
1
13 apr, 2024 @ 5:12
[US-West] Server hosting this map
AlphaBlaster
37 kommentarer
but reality keep me on 240 22 feb @ 21:21 
love this map, but tried it on uncletopia and crashed :(
[SC-BNB] Big Mitch 1 feb @ 20:55 
Beautiful masterpiece. No I won't tell you what class I main.
Evilton 9 aug, 2024 @ 14:57 
constant friggin crashes for me and my friends
Serge Ivanov 30 jul, 2024 @ 15:02 
Super super cool map, hope it gets added around Christmas.
k‡s 15 jul, 2024 @ 4:55 
It's a very beautiful map that is in-line with TF2 looks, but it's simply unfun to play due to layout. Massive open spaces benifit Sniper too much and pushing as BLU is just a torture because of insane RED highground advantage.
woefully beefless 10 jun, 2024 @ 6:04 
From what little I've played I've definitely had a lot of fun. As everyone else has seemingly said the visuals are beautiful as well as the final point being a highlight with it's very intentional geometry and prop placements and multiple extensive flank routes.

The first point feels good as well though the fence in the middle is really jarring with what looks like is an easy clear for a rocket jump being blocked by an invisible wall (I get its' purpose but it doesn't feel natural).

There's similar issues on point two as well and I'm still not entirely sold on how the steep vertical combat feels although I don't hate it. I also found myself getting lost a bit on point 2 on my first few games due to it not being immediately obvious how to contest the high ground, though apart from that everywhere else in the map was super easy to navigate and find health packs in without prior knowledge.

Overall just wanted to say nice work hope to find more servers running this in future :^)
Hellequin 7 jun, 2024 @ 19:44 
i've played some rounds of this on a community server but we had to remove it from the pool because a lot of people on lower specs still had crashing issues
ShadowMan44 28 apr, 2024 @ 18:41 
Cool thanks for clarifying, hope if it gets in it'll be a hit!
Zipfinator  [skapare] 28 apr, 2024 @ 12:16 
As far as I know there are no major issues. I fixed many bugs brought up by players following release and attempted to fix crashes for players on lower end PC's by optimizing the custom assets.
ShadowMan44 28 apr, 2024 @ 2:00 
What I meant by "update ready" is that well, the map would be totally fine to be added to the official game without there being major major issues. Last year there was a map that nearly got the update delayed because of a severe bug in it.